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authorKenneth Graunke <[email protected]>2013-05-29 08:29:26 -0700
committerKenneth Graunke <[email protected]>2013-05-29 14:22:14 -0700
commit51c0ffacb24d1b4e48f8f53dc8e191b64fbd679a (patch)
tree3560712941b0b72f99076c8edfed2cf8ce12a718 /src
parenta41478e3f60d0d4c16cc22170866e561fd216834 (diff)
mesa: Ignore fixed-index primitive restart in ArrayElement().
GL_PRIMITIVE_RESTART_FIXED_INDEX is only supposed to apply to glDrawElements*. This code is for legacy drawing paths and display lists, so it shouldn't apply. NOTE: This is a candidate for the 9.1 branch. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/api_arrayelt.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c
index bd55f8e4322..8e581c8d9c6 100644
--- a/src/mesa/main/api_arrayelt.c
+++ b/src/mesa/main/api_arrayelt.c
@@ -1666,7 +1666,7 @@ _ae_ArrayElement(GLint elt)
/* If PrimitiveRestart is enabled and the index is the RestartIndex
* then we call PrimitiveRestartNV and return.
*/
- if (ctx->Array._PrimitiveRestart && (elt == ctx->Array._RestartIndex)) {
+ if (ctx->Array.PrimitiveRestart && (elt == ctx->Array.RestartIndex)) {
CALL_PrimitiveRestartNV((struct _glapi_table *)disp, ());
return;
}