diff options
author | Dave Airlie <[email protected]> | 2012-01-11 13:23:38 +0000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2012-01-11 17:35:25 +0000 |
commit | 2f275466f78b7268e4f7ae8890eafd4243a2b8b0 (patch) | |
tree | 0e3866688db07dfe4af73900c8e67956d7875535 /src | |
parent | 0ec30805a4aad945515957e980374f65fbd3b66e (diff) |
glsl_to_tgsi: add support for shadow cube map sampling.
This along with the TGSI support lets the piglit sampler-cube-shadow
test pass on softpipe.
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 5 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_mesa_to_tgsi.c | 1 |
2 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index cb44e2b95b3..a947e186b50 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -2646,8 +2646,9 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir) ir->shadow_comparitor->accept(this); /* XXX This will need to be updated for cubemap array samplers. */ - if (sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_2D && - sampler_type->sampler_array) { + if ((sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_2D && + sampler_type->sampler_array) || + sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE) { coord_dst.writemask = WRITEMASK_W; } else { coord_dst.writemask = WRITEMASK_Z; diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c index ac615343ae3..e467ffd56ad 100644 --- a/src/mesa/state_tracker/st_mesa_to_tgsi.c +++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c @@ -279,6 +279,7 @@ translate_texture_target( GLuint textarget, case TEXTURE_RECT_INDEX: return TGSI_TEXTURE_SHADOWRECT; case TEXTURE_1D_ARRAY_INDEX: return TGSI_TEXTURE_SHADOW1D_ARRAY; case TEXTURE_2D_ARRAY_INDEX: return TGSI_TEXTURE_SHADOW2D_ARRAY; + case TEXTURE_CUBE_INDEX: return TGSI_TEXTURE_SHADOWCUBE; default: break; } } |