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authorBrian Paul <[email protected]>2005-09-15 03:58:52 +0000
committerBrian Paul <[email protected]>2005-09-15 03:58:52 +0000
commit0f540f4b0468f581f63fb0b6347fe66251fa545a (patch)
tree34f44eb140da0e252cf109fdec78bee25f57f927 /src
parente64874ac2dc14f68ee93b86aeba1d3c3c78befe0 (diff)
Code clean-ups, reorg.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/swrast/s_texfilter.c337
1 files changed, 153 insertions, 184 deletions
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index 7435690db03..832c57ac4e8 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -178,6 +178,41 @@ lerp_rgba_2d(GLchan result[4], GLfloat a, GLfloat b,
/**
+ * Do trilinear interpolation of colors.
+ */
+static INLINE void
+lerp_rgba_3d(GLchan result[4], GLfloat a, GLfloat b, GLfloat c,
+ const GLchan t000[4], const GLchan t100[4],
+ const GLchan t010[4], const GLchan t110[4],
+ const GLchan t001[4], const GLchan t101[4],
+ const GLchan t011[4], const GLchan t111[4])
+{
+ GLuint k;
+ /* compiler should unroll these short loops */
+#if CHAN_TYPE == GL_FLOAT
+ for (k = 0; k < 4; k++) {
+ result[k] = lerp_3d(a, b, c, t000[k], t100[k], t010[k], t110[k],
+ t001[k], t101[k], t011[k], t111[k]);
+ }
+#elif CHAN_TYPE == GL_UNSIGNED_SHORT
+ for (k = 0; k < 4; k++) {
+ result[k] = (GLchan)(lerp_3d(a, b, c,
+ t000[k], t100[k], t010[k], t110[k],
+ t001[k], t101[k], t011[k], t111[k]) + 0.5F);
+ }
+#else
+ GLint ia = IROUND_POS(a * ILERP_SCALE);
+ GLint ib = IROUND_POS(b * ILERP_SCALE);
+ GLint ic = IROUND_POS(c * ILERP_SCALE);
+ for (k = 0; k < 4; k++) {
+ result[k] = ilerp_3d(ia, ib, ic, t000[k], t100[k], t010[k], t110[k],
+ t001[k], t101[k], t011[k], t111[k]);
+ }
+#endif
+}
+
+
+/**
* Compute the remainder of a divided by b, but be careful with
* negative values so that GL_REPEAT mode works right.
*/
@@ -613,13 +648,9 @@ sample_1d_nearest(GLcontext *ctx,
{
const GLint width = img->Width2; /* without border, power of two */
GLint i;
- (void) ctx;
-
COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoord[0], width, i);
-
/* skip over the border, if any */
i += img->Border;
-
if (i < 0 || i >= (GLint) img->Width) {
/* Need this test for GL_CLAMP_TO_BORDER mode */
COPY_CHAN4(rgba, tObj->_BorderChan);
@@ -630,7 +661,6 @@ sample_1d_nearest(GLcontext *ctx,
}
-
/*
* Return the texture sample for coordinate (s) using GL_LINEAR filter.
*/
@@ -643,12 +673,12 @@ sample_1d_linear(GLcontext *ctx,
const GLint width = img->Width2;
GLint i0, i1;
GLfloat u;
- GLuint useBorderColor;
- (void) ctx;
+ GLbitfield useBorderColor = 0x0;
+ GLfloat a;
+ GLchan t0[4], t1[4]; /* texels */
COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoord[0], u, width, i0, i1);
- useBorderColor = 0;
if (img->Border) {
i0 += img->Border;
i1 += img->Border;
@@ -658,26 +688,22 @@ sample_1d_linear(GLcontext *ctx,
if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
}
- {
- const GLfloat a = FRAC(u);
- GLchan t0[4], t1[4]; /* texels */
-
- /* fetch texel colors */
- if (useBorderColor & I0BIT) {
- COPY_CHAN4(t0, tObj->_BorderChan);
- }
- else {
- img->FetchTexelc(img, i0, 0, 0, t0);
- }
- if (useBorderColor & I1BIT) {
- COPY_CHAN4(t1, tObj->_BorderChan);
- }
- else {
- img->FetchTexelc(img, i1, 0, 0, t1);
- }
-
- lerp_rgba(rgba, a, t0, t1);
+ /* fetch texel colors */
+ if (useBorderColor & I0BIT) {
+ COPY_CHAN4(t0, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i0, 0, 0, t0);
}
+ if (useBorderColor & I1BIT) {
+ COPY_CHAN4(t1, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i1, 0, 0, t1);
+ }
+
+ a = FRAC(u);
+ lerp_rgba(rgba, a, t0, t1);
}
@@ -928,14 +954,14 @@ sample_2d_linear(GLcontext *ctx,
const GLint width = img->Width2;
const GLint height = img->Height2;
GLint i0, j0, i1, j1;
- GLuint useBorderColor;
+ GLbitfield useBorderColor = 0x0;
GLfloat u, v;
- (void) ctx;
+ GLfloat a, b;
+ GLchan t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */
COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoord[0], u, width, i0, i1);
COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, texcoord[1], v, height, j0, j1);
- useBorderColor = 0;
if (img->Border) {
i0 += img->Border;
i1 += img->Border;
@@ -949,39 +975,35 @@ sample_2d_linear(GLcontext *ctx,
if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT;
}
- {
- const GLfloat a = FRAC(u);
- const GLfloat b = FRAC(v);
- GLchan t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */
-
- /* fetch four texel colors */
- if (useBorderColor & (I0BIT | J0BIT)) {
- COPY_CHAN4(t00, tObj->_BorderChan);
- }
- else {
- img->FetchTexelc(img, i0, j0, 0, t00);
- }
- if (useBorderColor & (I1BIT | J0BIT)) {
- COPY_CHAN4(t10, tObj->_BorderChan);
- }
- else {
- img->FetchTexelc(img, i1, j0, 0, t10);
- }
- if (useBorderColor & (I0BIT | J1BIT)) {
- COPY_CHAN4(t01, tObj->_BorderChan);
- }
- else {
- img->FetchTexelc(img, i0, j1, 0, t01);
- }
- if (useBorderColor & (I1BIT | J1BIT)) {
- COPY_CHAN4(t11, tObj->_BorderChan);
- }
- else {
- img->FetchTexelc(img, i1, j1, 0, t11);
- }
-
- lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11);
+ /* fetch four texel colors */
+ if (useBorderColor & (I0BIT | J0BIT)) {
+ COPY_CHAN4(t00, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i0, j0, 0, t00);
+ }
+ if (useBorderColor & (I1BIT | J0BIT)) {
+ COPY_CHAN4(t10, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i1, j0, 0, t10);
+ }
+ if (useBorderColor & (I0BIT | J1BIT)) {
+ COPY_CHAN4(t01, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i0, j1, 0, t01);
+ }
+ if (useBorderColor & (I1BIT | J1BIT)) {
+ COPY_CHAN4(t11, tObj->_BorderChan);
}
+ else {
+ img->FetchTexelc(img, i1, j1, 0, t11);
+ }
+
+ a = FRAC(u);
+ b = FRAC(v);
+ lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11);
}
@@ -1000,9 +1022,9 @@ sample_2d_linear_repeat(GLcontext *ctx,
const GLint height = img->Height2;
GLint i0, j0, i1, j1;
GLfloat u, v;
- (void) ctx;
- (void) tObj;
-
+ GLfloat a, b;
+ GLchan t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */
+
ASSERT(tObj->WrapS == GL_REPEAT);
ASSERT(tObj->WrapT == GL_REPEAT);
ASSERT(img->Border == 0);
@@ -1012,18 +1034,14 @@ sample_2d_linear_repeat(GLcontext *ctx,
COMPUTE_LINEAR_REPEAT_TEXEL_LOCATION(texcoord[0], u, width, i0, i1);
COMPUTE_LINEAR_REPEAT_TEXEL_LOCATION(texcoord[1], v, height, j0, j1);
- {
- const GLfloat a = FRAC(u);
- const GLfloat b = FRAC(v);
- GLchan t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */
-
- img->FetchTexelc(img, i0, j0, 0, t00);
- img->FetchTexelc(img, i1, j0, 0, t10);
- img->FetchTexelc(img, i0, j1, 0, t01);
- img->FetchTexelc(img, i1, j1, 0, t11);
+ img->FetchTexelc(img, i0, j0, 0, t00);
+ img->FetchTexelc(img, i1, j0, 0, t10);
+ img->FetchTexelc(img, i0, j1, 0, t01);
+ img->FetchTexelc(img, i1, j1, 0, t11);
- lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11);
- }
+ a = FRAC(u);
+ b = FRAC(v);
+ lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11);
}
@@ -1447,15 +1465,16 @@ sample_3d_linear(GLcontext *ctx,
const GLint height = img->Height2;
const GLint depth = img->Depth2;
GLint i0, j0, k0, i1, j1, k1;
- GLuint useBorderColor;
+ GLbitfield useBorderColor = 0x0;
GLfloat u, v, w;
- (void) ctx;
+ GLfloat a, b, c;
+ GLchan t000[4], t010[4], t001[4], t011[4];
+ GLchan t100[4], t110[4], t101[4], t111[4];
COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoord[0], u, width, i0, i1);
COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, texcoord[1], v, height, j0, j1);
COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapR, texcoord[2], w, depth, k0, k1);
- useBorderColor = 0;
if (img->Border) {
i0 += img->Border;
i1 += img->Border;
@@ -1474,112 +1493,62 @@ sample_3d_linear(GLcontext *ctx,
if (k1 < 0 || k1 >= depth) useBorderColor |= K1BIT;
}
- {
- const GLfloat a = FRAC(u);
- const GLfloat b = FRAC(v);
- const GLfloat c = FRAC(w);
-#if CHAN_TYPE == GL_UNSIGNED_BYTE
- const GLint ia = IROUND_POS(a * ILERP_SCALE);
- const GLint ib = IROUND_POS(b * ILERP_SCALE);
- const GLint ic = IROUND_POS(c * ILERP_SCALE);
-#endif
- GLchan t000[4], t010[4], t001[4], t011[4];
- GLchan t100[4], t110[4], t101[4], t111[4];
-
- /* Fetch texels */
- if (useBorderColor & (I0BIT | J0BIT | K0BIT)) {
- COPY_CHAN4(t000, tObj->_BorderChan);
- }
- else {
- img->FetchTexelc(img, i0, j0, k0, t000);
- }
- if (useBorderColor & (I1BIT | J0BIT | K0BIT)) {
- COPY_CHAN4(t100, tObj->_BorderChan);
- }
- else {
- img->FetchTexelc(img, i1, j0, k0, t100);
- }
- if (useBorderColor & (I0BIT | J1BIT | K0BIT)) {
- COPY_CHAN4(t010, tObj->_BorderChan);
- }
- else {
- img->FetchTexelc(img, i0, j1, k0, t010);
- }
- if (useBorderColor & (I1BIT | J1BIT | K0BIT)) {
- COPY_CHAN4(t110, tObj->_BorderChan);
- }
- else {
- img->FetchTexelc(img, i1, j1, k0, t110);
- }
-
- if (useBorderColor & (I0BIT | J0BIT | K1BIT)) {
- COPY_CHAN4(t001, tObj->_BorderChan);
- }
- else {
- img->FetchTexelc(img, i0, j0, k1, t001);
- }
- if (useBorderColor & (I1BIT | J0BIT | K1BIT)) {
- COPY_CHAN4(t101, tObj->_BorderChan);
- }
- else {
- img->FetchTexelc(img, i1, j0, k1, t101);
- }
- if (useBorderColor & (I0BIT | J1BIT | K1BIT)) {
- COPY_CHAN4(t011, tObj->_BorderChan);
- }
- else {
- img->FetchTexelc(img, i0, j1, k1, t011);
- }
- if (useBorderColor & (I1BIT | J1BIT | K1BIT)) {
- COPY_CHAN4(t111, tObj->_BorderChan);
- }
- else {
- img->FetchTexelc(img, i1, j1, k1, t111);
- }
+ /* Fetch texels */
+ if (useBorderColor & (I0BIT | J0BIT | K0BIT)) {
+ COPY_CHAN4(t000, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i0, j0, k0, t000);
+ }
+ if (useBorderColor & (I1BIT | J0BIT | K0BIT)) {
+ COPY_CHAN4(t100, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i1, j0, k0, t100);
+ }
+ if (useBorderColor & (I0BIT | J1BIT | K0BIT)) {
+ COPY_CHAN4(t010, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i0, j1, k0, t010);
+ }
+ if (useBorderColor & (I1BIT | J1BIT | K0BIT)) {
+ COPY_CHAN4(t110, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i1, j1, k0, t110);
+ }
- /* trilinear interpolation of samples */
-#if CHAN_TYPE == GL_FLOAT
- rgba[0] = lerp_3d(a, b, c,
- t000[0], t100[0], t010[0], t110[0],
- t001[0], t101[0], t011[0], t111[0]);
- rgba[1] = lerp_3d(a, b, c,
- t000[1], t100[1], t010[1], t110[1],
- t001[1], t101[1], t011[1], t111[1]);
- rgba[2] = lerp_3d(a, b, c,
- t000[2], t100[2], t010[2], t110[2],
- t001[2], t101[2], t011[2], t111[2]);
- rgba[3] = lerp_3d(a, b, c,
- t000[3], t100[3], t010[3], t110[3],
- t001[3], t101[3], t011[3], t111[3]);
-#elif CHAN_TYPE == GL_UNSIGNED_SHORT
- rgba[0] = (GLchan) (lerp_3d(a, b, c,
- t000[0], t100[0], t010[0], t110[0],
- t001[0], t101[0], t011[0], t111[0]) + 0.5F);
- rgba[1] = (GLchan) (lerp_3d(a, b, c,
- t000[1], t100[1], t010[1], t110[1],
- t001[1], t101[1], t011[1], t111[1]) + 0.5F);
- rgba[2] = (GLchan) (lerp_3d(a, b, c,
- t000[2], t100[2], t010[2], t110[2],
- t001[2], t101[2], t011[2], t111[2]) + 0.5F);
- rgba[3] = (GLchan) (lerp_3d(a, b, c,
- t000[3], t100[3], t010[3], t110[3],
- t001[3], t101[3], t011[3], t111[3]) + 0.5F);
-#else
- ASSERT(CHAN_TYPE == GL_UNSIGNED_BYTE);
- rgba[0] = ilerp_3d(ia, ib, ic,
- t000[0], t100[0], t010[0], t110[0],
- t001[0], t101[0], t011[0], t111[0]);
- rgba[1] = ilerp_3d(ia, ib, ic,
- t000[1], t100[1], t010[1], t110[1],
- t001[1], t101[1], t011[1], t111[1]);
- rgba[2] = ilerp_3d(ia, ib, ic,
- t000[2], t100[2], t010[2], t110[2],
- t001[2], t101[2], t011[2], t111[2]);
- rgba[3] = ilerp_3d(ia, ib, ic,
- t000[3], t100[3], t010[3], t110[3],
- t001[3], t101[3], t011[3], t111[3]);
-#endif
+ if (useBorderColor & (I0BIT | J0BIT | K1BIT)) {
+ COPY_CHAN4(t001, tObj->_BorderChan);
}
+ else {
+ img->FetchTexelc(img, i0, j0, k1, t001);
+ }
+ if (useBorderColor & (I1BIT | J0BIT | K1BIT)) {
+ COPY_CHAN4(t101, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i1, j0, k1, t101);
+ }
+ if (useBorderColor & (I0BIT | J1BIT | K1BIT)) {
+ COPY_CHAN4(t011, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i0, j1, k1, t011);
+ }
+ if (useBorderColor & (I1BIT | J1BIT | K1BIT)) {
+ COPY_CHAN4(t111, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i1, j1, k1, t111);
+ }
+
+ /* trilinear interpolation of samples */
+ a = FRAC(u);
+ b = FRAC(v);
+ c = FRAC(w);
+ lerp_rgba_3d(rgba, a, b, c, t000, t100, t010, t110, t001, t101, t011, t111);
}
@@ -2153,7 +2122,7 @@ sample_linear_rect(GLcontext *ctx, GLuint texUnit,
GLint i0, j0, i1, j1;
GLchan t00[4], t01[4], t10[4], t11[4];
GLfloat a, b;
- GLuint useBorderColor = 0;
+ GLbitfield useBorderColor = 0x0;
/* NOTE: we DO NOT use [0, 1] texture coordinates! */
if (tObj->WrapS == GL_CLAMP) {