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authorCaio Marcelo de Oliveira Filho <[email protected]>2019-07-01 16:06:13 -0700
committerCaio Marcelo de Oliveira Filho <[email protected]>2019-07-02 12:15:01 -0700
commit050eb6389a8867e6173644fbb6b2d13ad0db454b (patch)
tree812b7b89e0b6dc46040c82bd535820aebef8ebfb /src/vulkan
parent95a7fd0f1091dcd265fba12d34b78038d808be36 (diff)
spirv: Ignore ArrayStride in OpPtrAccessChain for Workgroup
From OpPtrAccessChain description in the SPIR-V spec (1.4 rev 1): For objects in the Uniform, StorageBuffer, or PushConstant storage classes, the element’s address or location is calculated using a stride, which will be the Base-type’s Array Stride when the Base type is decorated with ArrayStride. For all other objects, the implementation will calculate the element’s address or location. For non-CL shaders the driver should layout the Workgroup storage class, so override any explicitly set ArrayStride in the shader. This currently fixes only the lower_workgroup_access_to_offsets case, which is used by anv. Reviewed-by: Juan A. Suarez <[email protected]>
Diffstat (limited to 'src/vulkan')
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