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author | George Kyriazis <[email protected]> | 2017-01-24 17:19:55 -0600 |
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committer | Tim Rowley <[email protected]> | 2017-01-25 10:02:50 -0600 |
commit | e259efd805b35250e05b56dc727252544d6d4abb (patch) | |
tree | aab41a98e1f5253188cc1ace634c346291f929bf /src/vulkan | |
parent | cff199ceb7c68db51efc85f34cd45ccede790d4a (diff) |
swr: Update fs texture & sampler state logic
In swr_update_derived() update texture and sampler state on a new fragment
shader. GALLIUM_HUD can update fs using a previously bound texture and
sampler.
Reviewed-by: Bruce Cherniak <[email protected]>
Diffstat (limited to 'src/vulkan')
0 files changed, 0 insertions, 0 deletions