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authorLionel Landwerlin <[email protected]>2019-05-09 17:52:11 +0100
committerLionel Landwerlin <[email protected]>2019-05-10 21:54:48 +0100
commitad2b4aa37806779bdfc15d704940136c3db21eb4 (patch)
tree95874913c44760605123a7eef76b4b9f963d52d1 /src/vulkan
parent877b371cbb2c51cd569d8e5bb3f00ef6d9724336 (diff)
vulkan/overlay: keep allocating draw data until it can be reused
The original implementation assumed that we could allocate the same amount of command buffers as the number of images in the swapchain. But the application could potentially render much faster and rerender into images that have been submitted for presentation but not yet presented. This change keeps on allocating command buffers, vertex buffer, vertex indices as well as a semaphore and a fence for as long as we can't reuse a previously submitted one. This fixes rendering issues in the overlay at high frame rates. v2: Don't recreate semaphores constantly (Józef) v3: Drop useless surface & FreeCommandBuffers (Józef) Signed-off-by: Lionel Landwerlin <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110655 Cc: 19.1 <[email protected]> Reviewed-by: Józef Kucia <[email protected]>
Diffstat (limited to 'src/vulkan')
-rw-r--r--src/vulkan/overlay-layer/overlay.cpp248
1 files changed, 135 insertions, 113 deletions
diff --git a/src/vulkan/overlay-layer/overlay.cpp b/src/vulkan/overlay-layer/overlay.cpp
index 366a1251456..7d24c64886e 100644
--- a/src/vulkan/overlay-layer/overlay.cpp
+++ b/src/vulkan/overlay-layer/overlay.cpp
@@ -109,6 +109,23 @@ struct queue_data {
struct list_head running_command_buffer;
};
+struct overlay_draw {
+ struct list_head link;
+
+ VkCommandBuffer command_buffer;
+
+ VkSemaphore semaphore;
+ VkFence fence;
+
+ VkBuffer vertex_buffer;
+ VkDeviceMemory vertex_buffer_mem;
+ VkDeviceSize vertex_buffer_size;
+
+ VkBuffer index_buffer;
+ VkDeviceMemory index_buffer_mem;
+ VkDeviceSize index_buffer_size;
+};
+
/* Mapped from VkSwapchainKHR */
struct swapchain_data {
struct device_data *device;
@@ -135,17 +152,7 @@ struct swapchain_data {
VkCommandPool command_pool;
- struct {
- VkCommandBuffer command_buffer;
-
- VkBuffer vertex_buffer;
- VkDeviceMemory vertex_buffer_mem;
- VkDeviceSize vertex_buffer_size;
-
- VkBuffer index_buffer;
- VkDeviceMemory index_buffer_mem;
- VkDeviceSize index_buffer_size;
- } frame_data[2];
+ struct list_head draws; /* List of struct overlay_draw */
bool font_uploaded;
VkImage font_image;
@@ -154,8 +161,6 @@ struct swapchain_data {
VkBuffer upload_font_buffer;
VkDeviceMemory upload_font_buffer_mem;
- VkSemaphore submission_semaphore;
-
/**/
ImGuiContext* imgui_context;
ImVec2 window_size;
@@ -485,6 +490,7 @@ static struct swapchain_data *new_swapchain_data(VkSwapchainKHR swapchain,
data->device = device_data;
data->swapchain = swapchain;
data->window_size = ImVec2(instance_data->params.width, instance_data->params.height);
+ list_inithead(&data->draws);
map_object(HKEY(data->swapchain), data);
return data;
}
@@ -495,6 +501,52 @@ static void destroy_swapchain_data(struct swapchain_data *data)
ralloc_free(data);
}
+struct overlay_draw *get_overlay_draw(struct swapchain_data *data)
+{
+ struct device_data *device_data = data->device;
+ struct overlay_draw *draw = list_empty(&data->draws) ?
+ NULL : list_first_entry(&data->draws, struct overlay_draw, link);
+
+ VkSemaphoreCreateInfo sem_info = {};
+ sem_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
+
+ if (draw && device_data->vtable.GetFenceStatus(device_data->device, draw->fence) == VK_SUCCESS) {
+ list_del(&draw->link);
+ VK_CHECK(device_data->vtable.ResetFences(device_data->device,
+ 1, &draw->fence));
+ list_addtail(&draw->link, &data->draws);
+ return draw;
+ }
+
+ draw = rzalloc(data, struct overlay_draw);
+
+ VkCommandBufferAllocateInfo cmd_buffer_info = {};
+ cmd_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
+ cmd_buffer_info.commandPool = data->command_pool;
+ cmd_buffer_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
+ cmd_buffer_info.commandBufferCount = 1;
+ VK_CHECK(device_data->vtable.AllocateCommandBuffers(device_data->device,
+ &cmd_buffer_info,
+ &draw->command_buffer));
+ VK_CHECK(device_data->set_device_loader_data(device_data->device,
+ draw->command_buffer));
+
+
+ VkFenceCreateInfo fence_info = {};
+ fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
+ VK_CHECK(device_data->vtable.CreateFence(device_data->device,
+ &fence_info,
+ NULL,
+ &draw->fence));
+
+ VK_CHECK(device_data->vtable.CreateSemaphore(device_data->device, &sem_info,
+ NULL, &draw->semaphore));
+
+ list_addtail(&draw->link, &data->draws);
+
+ return draw;
+}
+
static const char *param_unit(enum overlay_param_enabled param)
{
switch (param) {
@@ -868,20 +920,19 @@ static void CreateOrResizeBuffer(struct device_data *data,
*buffer_size = new_size;
}
-static void render_swapchain_display(struct swapchain_data *data,
- const VkSemaphore *wait_semaphores,
- unsigned n_wait_semaphores,
- unsigned image_index)
+static struct overlay_draw *render_swapchain_display(struct swapchain_data *data,
+ const VkSemaphore *wait_semaphores,
+ unsigned n_wait_semaphores,
+ unsigned image_index)
{
ImDrawData* draw_data = ImGui::GetDrawData();
if (draw_data->TotalVtxCount == 0)
- return;
+ return NULL;
struct device_data *device_data = data->device;
- uint32_t idx = data->n_frames % ARRAY_SIZE(data->frame_data);
- VkCommandBuffer command_buffer = data->frame_data[idx].command_buffer;
+ struct overlay_draw *draw = get_overlay_draw(data);
- device_data->vtable.ResetCommandBuffer(command_buffer, 0);
+ device_data->vtable.ResetCommandBuffer(draw->command_buffer, 0);
VkRenderPassBeginInfo render_pass_info = {};
render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
@@ -893,9 +944,9 @@ static void render_swapchain_display(struct swapchain_data *data,
VkCommandBufferBeginInfo buffer_begin_info = {};
buffer_begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- device_data->vtable.BeginCommandBuffer(command_buffer, &buffer_begin_info);
+ device_data->vtable.BeginCommandBuffer(draw->command_buffer, &buffer_begin_info);
- ensure_swapchain_fonts(data, command_buffer);
+ ensure_swapchain_fonts(data, draw->command_buffer);
/* Bounce the image to display back to color attachment layout for
* rendering on top of it.
@@ -915,7 +966,7 @@ static void render_swapchain_display(struct swapchain_data *data,
imb.subresourceRange.layerCount = 1;
imb.srcQueueFamilyIndex = device_data->graphic_queue->family_index;
imb.dstQueueFamilyIndex = device_data->graphic_queue->family_index;
- device_data->vtable.CmdPipelineBarrier(command_buffer,
+ device_data->vtable.CmdPipelineBarrier(draw->command_buffer,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
0, /* dependency flags */
@@ -923,37 +974,33 @@ static void render_swapchain_display(struct swapchain_data *data,
0, nullptr, /* buffer memory barriers */
1, &imb); /* image memory barriers */
- device_data->vtable.CmdBeginRenderPass(command_buffer, &render_pass_info,
+ device_data->vtable.CmdBeginRenderPass(draw->command_buffer, &render_pass_info,
VK_SUBPASS_CONTENTS_INLINE);
/* Create/Resize vertex & index buffers */
size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
- if (data->frame_data[idx].vertex_buffer_size < vertex_size) {
+ if (draw->vertex_buffer_size < vertex_size) {
CreateOrResizeBuffer(device_data,
- &data->frame_data[idx].vertex_buffer,
- &data->frame_data[idx].vertex_buffer_mem,
- &data->frame_data[idx].vertex_buffer_size,
+ &draw->vertex_buffer,
+ &draw->vertex_buffer_mem,
+ &draw->vertex_buffer_size,
vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
}
- if (data->frame_data[idx].index_buffer_size < index_size) {
+ if (draw->index_buffer_size < index_size) {
CreateOrResizeBuffer(device_data,
- &data->frame_data[idx].index_buffer,
- &data->frame_data[idx].index_buffer_mem,
- &data->frame_data[idx].index_buffer_size,
+ &draw->index_buffer,
+ &draw->index_buffer_mem,
+ &draw->index_buffer_size,
index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
}
/* Upload vertex & index data */
- VkBuffer vertex_buffer = data->frame_data[idx].vertex_buffer;
- VkDeviceMemory vertex_mem = data->frame_data[idx].vertex_buffer_mem;
- VkBuffer index_buffer = data->frame_data[idx].index_buffer;
- VkDeviceMemory index_mem = data->frame_data[idx].index_buffer_mem;
ImDrawVert* vtx_dst = NULL;
ImDrawIdx* idx_dst = NULL;
- VK_CHECK(device_data->vtable.MapMemory(device_data->device, vertex_mem,
+ VK_CHECK(device_data->vtable.MapMemory(device_data->device, draw->vertex_buffer_mem,
0, vertex_size, 0, (void**)(&vtx_dst)));
- VK_CHECK(device_data->vtable.MapMemory(device_data->device, index_mem,
+ VK_CHECK(device_data->vtable.MapMemory(device_data->device, draw->index_buffer_mem,
0, index_size, 0, (void**)(&idx_dst)));
for (int n = 0; n < draw_data->CmdListsCount; n++)
{
@@ -965,26 +1012,26 @@ static void render_swapchain_display(struct swapchain_data *data,
}
VkMappedMemoryRange range[2] = {};
range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
- range[0].memory = vertex_mem;
+ range[0].memory = draw->vertex_buffer_mem;
range[0].size = VK_WHOLE_SIZE;
range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
- range[1].memory = index_mem;
+ range[1].memory = draw->index_buffer_mem;
range[1].size = VK_WHOLE_SIZE;
VK_CHECK(device_data->vtable.FlushMappedMemoryRanges(device_data->device, 2, range));
- device_data->vtable.UnmapMemory(device_data->device, vertex_mem);
- device_data->vtable.UnmapMemory(device_data->device, index_mem);
+ device_data->vtable.UnmapMemory(device_data->device, draw->vertex_buffer_mem);
+ device_data->vtable.UnmapMemory(device_data->device, draw->index_buffer_mem);
/* Bind pipeline and descriptor sets */
- device_data->vtable.CmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, data->pipeline);
+ device_data->vtable.CmdBindPipeline(draw->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, data->pipeline);
VkDescriptorSet desc_set[1] = { data->descriptor_set };
- device_data->vtable.CmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
+ device_data->vtable.CmdBindDescriptorSets(draw->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
data->pipeline_layout, 0, 1, desc_set, 0, NULL);
/* Bind vertex & index buffers */
- VkBuffer vertex_buffers[1] = { vertex_buffer };
+ VkBuffer vertex_buffers[1] = { draw->vertex_buffer };
VkDeviceSize vertex_offset[1] = { 0 };
- device_data->vtable.CmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
- device_data->vtable.CmdBindIndexBuffer(command_buffer, index_buffer, 0, VK_INDEX_TYPE_UINT16);
+ device_data->vtable.CmdBindVertexBuffers(draw->command_buffer, 0, 1, vertex_buffers, vertex_offset);
+ device_data->vtable.CmdBindIndexBuffer(draw->command_buffer, draw->index_buffer, 0, VK_INDEX_TYPE_UINT16);
/* Setup viewport */
VkViewport viewport;
@@ -994,7 +1041,7 @@ static void render_swapchain_display(struct swapchain_data *data,
viewport.height = draw_data->DisplaySize.y;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
- device_data->vtable.CmdSetViewport(command_buffer, 0, 1, &viewport);
+ device_data->vtable.CmdSetViewport(draw->command_buffer, 0, 1, &viewport);
/* Setup scale and translation through push constants :
@@ -1009,10 +1056,10 @@ static void render_swapchain_display(struct swapchain_data *data,
float translate[2];
translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
- device_data->vtable.CmdPushConstants(command_buffer, data->pipeline_layout,
+ device_data->vtable.CmdPushConstants(draw->command_buffer, data->pipeline_layout,
VK_SHADER_STAGE_VERTEX_BIT,
sizeof(float) * 0, sizeof(float) * 2, scale);
- device_data->vtable.CmdPushConstants(command_buffer, data->pipeline_layout,
+ device_data->vtable.CmdPushConstants(draw->command_buffer, data->pipeline_layout,
VK_SHADER_STAGE_VERTEX_BIT,
sizeof(float) * 2, sizeof(float) * 2, translate);
@@ -1033,42 +1080,33 @@ static void render_swapchain_display(struct swapchain_data *data,
scissor.offset.y = (int32_t)(pcmd->ClipRect.y - display_pos.y) > 0 ? (int32_t)(pcmd->ClipRect.y - display_pos.y) : 0;
scissor.extent.width = (uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x);
scissor.extent.height = (uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y + 1); // FIXME: Why +1 here?
- device_data->vtable.CmdSetScissor(command_buffer, 0, 1, &scissor);
+ device_data->vtable.CmdSetScissor(draw->command_buffer, 0, 1, &scissor);
// Draw
- device_data->vtable.CmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, idx_offset, vtx_offset, 0);
+ device_data->vtable.CmdDrawIndexed(draw->command_buffer, pcmd->ElemCount, 1, idx_offset, vtx_offset, 0);
idx_offset += pcmd->ElemCount;
}
vtx_offset += cmd_list->VtxBuffer.Size;
}
- device_data->vtable.CmdEndRenderPass(command_buffer);
- device_data->vtable.EndCommandBuffer(command_buffer);
-
- if (data->submission_semaphore) {
- device_data->vtable.DestroySemaphore(device_data->device,
- data->submission_semaphore,
- NULL);
- }
- /* Submission semaphore */
- VkSemaphoreCreateInfo semaphore_info = {};
- semaphore_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
- VK_CHECK(device_data->vtable.CreateSemaphore(device_data->device, &semaphore_info,
- NULL, &data->submission_semaphore));
+ device_data->vtable.CmdEndRenderPass(draw->command_buffer);
+ device_data->vtable.EndCommandBuffer(draw->command_buffer);
VkSubmitInfo submit_info = {};
VkPipelineStageFlags stage_wait = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
- submit_info.pCommandBuffers = &command_buffer;
+ submit_info.pCommandBuffers = &draw->command_buffer;
submit_info.pWaitDstStageMask = &stage_wait;
submit_info.waitSemaphoreCount = n_wait_semaphores;
submit_info.pWaitSemaphores = wait_semaphores;
submit_info.signalSemaphoreCount = 1;
- submit_info.pSignalSemaphores = &data->submission_semaphore;
+ submit_info.pSignalSemaphores = &draw->semaphore;
+
+ device_data->vtable.QueueSubmit(device_data->graphic_queue->queue, 1, &submit_info, draw->fence);
- device_data->vtable.QueueSubmit(device_data->graphic_queue->queue, 1, &submit_info, VK_NULL_HANDLE);
+ return draw;
}
static const uint32_t overlay_vert_spv[] = {
@@ -1433,7 +1471,7 @@ static void setup_swapchain_data(struct swapchain_data *data,
NULL, &data->framebuffers[i]));
}
- /* Command buffer */
+ /* Command buffer pool */
VkCommandPoolCreateInfo cmd_buffer_pool_info = {};
cmd_buffer_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
cmd_buffer_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
@@ -1441,29 +1479,21 @@ static void setup_swapchain_data(struct swapchain_data *data,
VK_CHECK(device_data->vtable.CreateCommandPool(device_data->device,
&cmd_buffer_pool_info,
NULL, &data->command_pool));
-
- VkCommandBuffer cmd_bufs[ARRAY_SIZE(data->frame_data)];
-
- VkCommandBufferAllocateInfo cmd_buffer_info = {};
- cmd_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
- cmd_buffer_info.commandPool = data->command_pool;
- cmd_buffer_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
- cmd_buffer_info.commandBufferCount = 2;
- VK_CHECK(device_data->vtable.AllocateCommandBuffers(device_data->device,
- &cmd_buffer_info,
- cmd_bufs));
- for (uint32_t i = 0; i < ARRAY_SIZE(data->frame_data); i++) {
- VK_CHECK(device_data->set_device_loader_data(device_data->device,
- cmd_bufs[i]));
-
- data->frame_data[i].command_buffer = cmd_bufs[i];
- }
}
static void shutdown_swapchain_data(struct swapchain_data *data)
{
struct device_data *device_data = data->device;
+ list_for_each_entry_safe(struct overlay_draw, draw, &data->draws, link) {
+ device_data->vtable.DestroySemaphore(device_data->device, draw->semaphore, NULL);
+ device_data->vtable.DestroyFence(device_data->device, draw->fence, NULL);
+ device_data->vtable.DestroyBuffer(device_data->device, draw->vertex_buffer, NULL);
+ device_data->vtable.DestroyBuffer(device_data->device, draw->index_buffer, NULL);
+ device_data->vtable.FreeMemory(device_data->device, draw->vertex_buffer_mem, NULL);
+ device_data->vtable.FreeMemory(device_data->device, draw->index_buffer_mem, NULL);
+ }
+
for (uint32_t i = 0; i < data->n_images; i++) {
device_data->vtable.DestroyImageView(device_data->device, data->image_views[i], NULL);
device_data->vtable.DestroyFramebuffer(device_data->device, data->framebuffers[i], NULL);
@@ -1471,24 +1501,8 @@ static void shutdown_swapchain_data(struct swapchain_data *data)
device_data->vtable.DestroyRenderPass(device_data->device, data->render_pass, NULL);
- for (uint32_t i = 0; i < ARRAY_SIZE(data->frame_data); i++) {
- device_data->vtable.FreeCommandBuffers(device_data->device,
- data->command_pool,
- 1, &data->frame_data[i].command_buffer);
- if (data->frame_data[i].vertex_buffer)
- device_data->vtable.DestroyBuffer(device_data->device, data->frame_data[i].vertex_buffer, NULL);
- if (data->frame_data[i].index_buffer)
- device_data->vtable.DestroyBuffer(device_data->device, data->frame_data[i].index_buffer, NULL);
- if (data->frame_data[i].vertex_buffer_mem)
- device_data->vtable.FreeMemory(device_data->device, data->frame_data[i].vertex_buffer_mem, NULL);
- if (data->frame_data[i].index_buffer_mem)
- device_data->vtable.FreeMemory(device_data->device, data->frame_data[i].index_buffer_mem, NULL);
- }
device_data->vtable.DestroyCommandPool(device_data->device, data->command_pool, NULL);
- if (data->submission_semaphore)
- device_data->vtable.DestroySemaphore(device_data->device, data->submission_semaphore, NULL);
-
device_data->vtable.DestroyPipeline(device_data->device, data->pipeline, NULL);
device_data->vtable.DestroyPipelineLayout(device_data->device, data->pipeline_layout, NULL);
@@ -1508,19 +1522,24 @@ static void shutdown_swapchain_data(struct swapchain_data *data)
ImGui::DestroyContext(data->imgui_context);
}
-static void before_present(struct swapchain_data *swapchain_data,
- const VkSemaphore *wait_semaphores,
- unsigned n_wait_semaphores,
- unsigned imageIndex)
+static struct overlay_draw *before_present(struct swapchain_data *swapchain_data,
+ const VkSemaphore *wait_semaphores,
+ unsigned n_wait_semaphores,
+ unsigned imageIndex)
{
struct instance_data *instance_data = swapchain_data->device->instance;
+ struct overlay_draw *draw = NULL;
snapshot_swapchain_frame(swapchain_data);
if (!instance_data->params.no_display && swapchain_data->n_frames > 0) {
compute_swapchain_display(swapchain_data);
- render_swapchain_display(swapchain_data, wait_semaphores, n_wait_semaphores, imageIndex);
+ draw = render_swapchain_display(swapchain_data,
+ wait_semaphores, n_wait_semaphores,
+ imageIndex);
}
+
+ return draw;
}
static VkResult overlay_CreateSwapchainKHR(
@@ -1638,16 +1657,19 @@ static VkResult overlay_QueuePresentKHR(
present_info.swapchainCount = 1;
present_info.pSwapchains = &swapchain;
- before_present(swapchain_data,
- pPresentInfo->pWaitSemaphores,
- pPresentInfo->waitSemaphoreCount,
- pPresentInfo->pImageIndices[i]);
+ uint32_t image_index = pPresentInfo->pImageIndices[i];
+
+ struct overlay_draw *draw = before_present(swapchain_data,
+ pPresentInfo->pWaitSemaphores,
+ pPresentInfo->waitSemaphoreCount,
+ image_index);
+
/* Because the submission of the overlay draw waits on the semaphores
* handed for present, we don't need to have this present operation
* wait on them as well, we can just wait on the overlay submission
* semaphore.
*/
- present_info.pWaitSemaphores = &swapchain_data->submission_semaphore;
+ present_info.pWaitSemaphores = &draw->semaphore;
present_info.waitSemaphoreCount = 1;
VkResult chain_result = queue_data->device->vtable.QueuePresentKHR(queue, &present_info);