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authorGeorg Lehmann <[email protected]>2020-02-05 18:06:55 +0000
committerGeorg Lehmann <[email protected]>2020-02-06 15:16:47 +0000
commit1c79afd94620925cb9e0903f24f91c3ab9ecfcb4 (patch)
tree95366f7eb064abd43193f186cb9ed4a9dfa205b8 /src/vulkan
parent451cf228d53ba8f51beb3dcf04370e126fb7ccb6 (diff)
Correctly wait in the fragment stage until all semaphores are signaled
This fixes two issues: - a crash if the application uses more than one semaphore for presenting because the driver expects one stage per semaphore - the swapchain image could be not ready yet if the semaphores aren't signaled, #946 is possible related Cc: <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3718> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3718>
Diffstat (limited to 'src/vulkan')
-rw-r--r--src/vulkan/overlay-layer/overlay.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/vulkan/overlay-layer/overlay.cpp b/src/vulkan/overlay-layer/overlay.cpp
index 6ec2f05826a..36fb96f1444 100644
--- a/src/vulkan/overlay-layer/overlay.cpp
+++ b/src/vulkan/overlay-layer/overlay.cpp
@@ -1344,18 +1344,26 @@ static struct overlay_draw *render_swapchain_display(struct swapchain_data *data
device_data->vtable.EndCommandBuffer(draw->command_buffer);
+ VkPipelineStageFlags *stages_wait = (VkPipelineStageFlags*) malloc(sizeof(VkPipelineStageFlags) * n_wait_semaphores);
+ for (unsigned i = 0; i < n_wait_semaphores; i++)
+ {
+ // wait in the fragment stage until the swapchain image is ready
+ stages_wait[i] = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ }
+
VkSubmitInfo submit_info = {};
- VkPipelineStageFlags stage_wait = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &draw->command_buffer;
- submit_info.pWaitDstStageMask = &stage_wait;
+ submit_info.pWaitDstStageMask = stages_wait;
submit_info.waitSemaphoreCount = n_wait_semaphores;
submit_info.pWaitSemaphores = wait_semaphores;
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = &draw->semaphore;
device_data->vtable.QueueSubmit(device_data->graphic_queue->queue, 1, &submit_info, draw->fence);
+
+ free(stages_wait);
return draw;
}