diff options
author | Georg Lehmann <[email protected]> | 2020-02-05 18:06:55 +0000 |
---|---|---|
committer | Georg Lehmann <[email protected]> | 2020-02-06 15:16:47 +0000 |
commit | 1c79afd94620925cb9e0903f24f91c3ab9ecfcb4 (patch) | |
tree | 95366f7eb064abd43193f186cb9ed4a9dfa205b8 /src/vulkan | |
parent | 451cf228d53ba8f51beb3dcf04370e126fb7ccb6 (diff) |
Correctly wait in the fragment stage until all semaphores are signaled
This fixes two issues:
- a crash if the application uses more than one semaphore for presenting because the driver expects one stage per semaphore
- the swapchain image could be not ready yet if the semaphores aren't signaled, #946 is possible related
Cc: <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3718>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3718>
Diffstat (limited to 'src/vulkan')
-rw-r--r-- | src/vulkan/overlay-layer/overlay.cpp | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/src/vulkan/overlay-layer/overlay.cpp b/src/vulkan/overlay-layer/overlay.cpp index 6ec2f05826a..36fb96f1444 100644 --- a/src/vulkan/overlay-layer/overlay.cpp +++ b/src/vulkan/overlay-layer/overlay.cpp @@ -1344,18 +1344,26 @@ static struct overlay_draw *render_swapchain_display(struct swapchain_data *data device_data->vtable.EndCommandBuffer(draw->command_buffer); + VkPipelineStageFlags *stages_wait = (VkPipelineStageFlags*) malloc(sizeof(VkPipelineStageFlags) * n_wait_semaphores); + for (unsigned i = 0; i < n_wait_semaphores; i++) + { + // wait in the fragment stage until the swapchain image is ready + stages_wait[i] = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; + } + VkSubmitInfo submit_info = {}; - VkPipelineStageFlags stage_wait = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submit_info.commandBufferCount = 1; submit_info.pCommandBuffers = &draw->command_buffer; - submit_info.pWaitDstStageMask = &stage_wait; + submit_info.pWaitDstStageMask = stages_wait; submit_info.waitSemaphoreCount = n_wait_semaphores; submit_info.pWaitSemaphores = wait_semaphores; submit_info.signalSemaphoreCount = 1; submit_info.pSignalSemaphores = &draw->semaphore; device_data->vtable.QueueSubmit(device_data->graphic_queue->queue, 1, &submit_info, draw->fence); + + free(stages_wait); return draw; } |