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authorJason Ekstrand <[email protected]>2016-02-09 12:13:32 -0800
committerJason Ekstrand <[email protected]>2016-02-09 16:48:36 -0800
commit09b3e30dc672d38e60aac1d279eb1db94c9b048e (patch)
tree50b745e0d7e820a848a300390ffaed63dfdb6036 /src/vulkan
parentb14f4c1fd33e13c48a8fd81a9bc77c6df60108dd (diff)
anv: Fix up spirv for new texture/sampler split stuff
Diffstat (limited to 'src/vulkan')
-rw-r--r--src/vulkan/anv_meta.c1
-rw-r--r--src/vulkan/anv_meta_resolve.c1
-rw-r--r--src/vulkan/anv_nir_apply_pipeline_layout.c38
3 files changed, 20 insertions, 20 deletions
diff --git a/src/vulkan/anv_meta.c b/src/vulkan/anv_meta.c
index 2867e471a32..46227c3407e 100644
--- a/src/vulkan/anv_meta.c
+++ b/src/vulkan/anv_meta.c
@@ -106,6 +106,7 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
tex->dest_type = nir_type_float; /* TODO */
tex->is_array = glsl_sampler_type_is_array(sampler_type);
tex->coord_components = tex_pos->num_components;
+ tex->texture = nir_deref_var_create(tex, sampler);
tex->sampler = nir_deref_var_create(tex, sampler);
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, "tex");
diff --git a/src/vulkan/anv_meta_resolve.c b/src/vulkan/anv_meta_resolve.c
index f1c985e04cf..5aa2fef76bd 100644
--- a/src/vulkan/anv_meta_resolve.c
+++ b/src/vulkan/anv_meta_resolve.c
@@ -152,6 +152,7 @@ build_nir_fs(uint32_t num_samples)
nir_tex_instr *tex;
tex = nir_tex_instr_create(b.shader, /*num_srcs*/ 2);
+ tex->texture = nir_deref_var_create(tex, u_tex);
tex->sampler = nir_deref_var_create(tex, u_tex);
tex->sampler_dim = GLSL_SAMPLER_DIM_MS;
tex->op = nir_texop_txf_ms;
diff --git a/src/vulkan/anv_nir_apply_pipeline_layout.c b/src/vulkan/anv_nir_apply_pipeline_layout.c
index 61dcf1d4c1b..ee93e40e76c 100644
--- a/src/vulkan/anv_nir_apply_pipeline_layout.c
+++ b/src/vulkan/anv_nir_apply_pipeline_layout.c
@@ -58,21 +58,18 @@ get_surface_index(unsigned set, unsigned binding,
}
static uint32_t
-get_sampler_index(unsigned set, unsigned binding, nir_texop tex_op,
+get_sampler_index(unsigned set, unsigned binding,
struct apply_pipeline_layout_state *state)
{
assert(set < state->layout->num_sets);
struct anv_descriptor_set_layout *set_layout =
state->layout->set[set].layout;
- assert(binding < set_layout->binding_count);
-
gl_shader_stage stage = state->shader->stage;
- if (set_layout->binding[binding].stage[stage].sampler_index < 0) {
- assert(tex_op == nir_texop_txf);
- return 0;
- }
+ assert(binding < set_layout->binding_count);
+
+ assert(set_layout->binding[binding].stage[stage].sampler_index >= 0);
uint32_t sampler_index =
state->layout->set[set].stage[stage].sampler_start +
@@ -188,29 +185,30 @@ static void
lower_tex(nir_tex_instr *tex, struct apply_pipeline_layout_state *state)
{
/* No one should have come by and lowered it already */
- assert(tex->sampler);
+ assert(tex->texture);
- nir_deref_var *tex_deref = tex->texture ? tex->texture : tex->sampler;
tex->texture_index =
- get_surface_index(tex_deref->var->data.descriptor_set,
- tex_deref->var->data.binding, state);
- lower_tex_deref(tex, tex_deref, &tex->texture_index,
+ get_surface_index(tex->texture->var->data.descriptor_set,
+ tex->texture->var->data.binding, state);
+ lower_tex_deref(tex, tex->texture, &tex->texture_index,
nir_tex_src_texture_offset, state);
- tex->sampler_index =
- get_sampler_index(tex->sampler->var->data.descriptor_set,
- tex->sampler->var->data.binding, tex->op, state);
- lower_tex_deref(tex, tex->sampler, &tex->sampler_index,
- nir_tex_src_sampler_offset, state);
+ if (tex->sampler) {
+ tex->sampler_index =
+ get_sampler_index(tex->sampler->var->data.descriptor_set,
+ tex->sampler->var->data.binding, state);
+ lower_tex_deref(tex, tex->sampler, &tex->sampler_index,
+ nir_tex_src_sampler_offset, state);
+ }
/* The backend only ever uses this to mark used surfaces. We don't care
* about that little optimization so it just needs to be non-zero.
*/
tex->texture_array_size = 1;
- if (tex->texture)
- cleanup_tex_deref(tex, tex->texture);
- cleanup_tex_deref(tex, tex->sampler);
+ cleanup_tex_deref(tex, tex->texture);
+ if (tex->sampler)
+ cleanup_tex_deref(tex, tex->sampler);
tex->texture = NULL;
tex->sampler = NULL;
}