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authorJason Ekstrand <[email protected]>2015-06-09 16:26:55 -0700
committerJason Ekstrand <[email protected]>2015-06-09 16:26:55 -0700
commit634a6150b9302bd53c484759750854ce0fc0efb4 (patch)
treedec0566dc4403092b258c892d2779dafdf30f8b0 /src/vulkan
parent919e7b75514cae0b36ce5559ea3fe92ecbee815d (diff)
vk/pipeline: Zero out the depth-stencil state when not in use
Diffstat (limited to 'src/vulkan')
-rw-r--r--src/vulkan/pipeline.c15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/vulkan/pipeline.c b/src/vulkan/pipeline.c
index 1a193d91e09..6f0b5b4aafd 100644
--- a/src/vulkan/pipeline.c
+++ b/src/vulkan/pipeline.c
@@ -338,6 +338,15 @@ static const uint32_t vk_to_gen_stencil_op[] = {
static void
emit_ds_state(struct anv_pipeline *pipeline, VkPipelineDsStateCreateInfo *info)
{
+ if (info == NULL) {
+ /* We're going to OR this together with the dynamic state. We need
+ * to make sure it's initialized to something useful.
+ */
+ memset(pipeline->state_wm_depth_stencil, 0,
+ sizeof(pipeline->state_wm_depth_stencil));
+ return;
+ }
+
/* bool32_t depthBoundsEnable; // optional (depth_bounds_test) */
struct GEN8_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = {
@@ -479,11 +488,7 @@ anv_pipeline_create(
emit_ia_state(pipeline, ia_info, extra);
assert(rs_info);
emit_rs_state(pipeline, rs_info, extra);
- /* ds_info is optional if we're not using depth or stencil buffers, ps is
- * optional for depth-only rendering. */
- if (ds_info)
- emit_ds_state(pipeline, ds_info);
-
+ emit_ds_state(pipeline, ds_info);
emit_cb_state(pipeline, cb_info);
anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_CLIP,