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authorBas Nieuwenhuizen <[email protected]>2020-03-28 22:43:32 +0100
committerMarge Bot <[email protected]>2020-06-24 09:18:01 +0000
commit5f97dfc4c848cb6388ec138c19a22a8a880901d1 (patch)
treead8a947e7df489fc4891b90f2ba8b1cf79c7ed4a /src/vulkan/wsi
parent7b3976d3f86d41ccc130b6734630814acf538d28 (diff)
vulkan/wsi/x11: Ensure we create at least minImageCount images.
Doom Eternal happily creates a swapchain with 2 images for IMMEDIATE... This fixes a 10% performance issues with Doom Eternal for me. Since the game only sets a minImageCount increasing till our own minimum is totally okay. CC: <[email protected]> Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2684 Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3156 Reviewed-by: Samuel Pitoiset <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4368>
Diffstat (limited to 'src/vulkan/wsi')
-rw-r--r--src/vulkan/wsi/wsi_common_x11.c60
1 files changed, 34 insertions, 26 deletions
diff --git a/src/vulkan/wsi/wsi_common_x11.c b/src/vulkan/wsi/wsi_common_x11.c
index fd275ce7930..8dbd6eebf5d 100644
--- a/src/vulkan/wsi/wsi_common_x11.c
+++ b/src/vulkan/wsi/wsi_common_x11.c
@@ -450,6 +450,33 @@ x11_surface_get_support(VkIcdSurfaceBase *icd_surface,
return VK_SUCCESS;
}
+
+static uint32_t
+x11_get_min_image_count(struct wsi_device *wsi_device)
+{
+ if (wsi_device->x11.override_minImageCount)
+ return wsi_device->x11.override_minImageCount;
+
+ /* For IMMEDIATE and FIFO, most games work in a pipelined manner where the
+ * can produce frames at a rate of 1/MAX(CPU duration, GPU duration), but
+ * the render latency is CPU duration + GPU duration.
+ *
+ * This means that with scanout from pageflipping we need 3 frames to run
+ * full speed:
+ * 1) CPU rendering work
+ * 2) GPU rendering work
+ * 3) scanout
+ *
+ * Once we have a nonblocking acquire that returns a semaphore we can merge
+ * 1 and 3. Hence the ideal implementation needs only 2 images, but games
+ * cannot tellwe currently do not have an ideal implementation and that
+ * hence they need to allocate 3 images. So let us do it for them.
+ *
+ * This is a tradeoff as it uses more memory than needed for non-fullscreen
+ * and non-performance intensive applications.
+ */
+ return 3;
+}
static VkResult
x11_surface_get_capabilities(VkIcdSurfaceBase *icd_surface,
struct wsi_device *wsi_device,
@@ -502,31 +529,10 @@ x11_surface_get_capabilities(VkIcdSurfaceBase *icd_surface,
VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
}
- /* For IMMEDIATE and FIFO, most games work in a pipelined manner where the
- * can produce frames at a rate of 1/MAX(CPU duration, GPU duration), but
- * the render latency is CPU duration + GPU duration.
- *
- * This means that with scanout from pageflipping we need 3 frames to run
- * full speed:
- * 1) CPU rendering work
- * 2) GPU rendering work
- * 3) scanout
- *
- * Once we have a nonblocking acquire that returns a semaphore we can merge
- * 1 and 3. Hence the ideal implementation needs only 2 images, but games
- * cannot tellwe currently do not have an ideal implementation and that
- * hence they need to allocate 3 images. So let us do it for them.
- *
- * This is a tradeoff as it uses more memory than needed for non-fullscreen
- * and non-performance intensive applications.
- */
- caps->minImageCount = 3;
+ caps->minImageCount = x11_get_min_image_count(wsi_device);
/* There is no real maximum */
caps->maxImageCount = 0;
- if (wsi_device->x11.override_minImageCount)
- caps->minImageCount = wsi_device->x11.override_minImageCount;
-
caps->supportedTransforms = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
caps->currentTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
caps->maxImageArrayLayers = 1;
@@ -1436,10 +1442,12 @@ x11_surface_create_swapchain(VkIcdSurfaceBase *icd_surface,
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR);
unsigned num_images = pCreateInfo->minImageCount;
- if (wsi_device->x11.strict_imageCount)
- num_images = pCreateInfo->minImageCount;
- else if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
- num_images = MAX2(num_images, 5);
+ if (!wsi_device->x11.strict_imageCount) {
+ if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
+ num_images = MAX2(num_images, 5);
+
+ num_images = MAX2(num_images, x11_get_min_image_count(wsi_device));
+ }
xcb_connection_t *conn = x11_surface_get_connection(icd_surface);
struct wsi_x11_connection *wsi_conn =