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authorTimothy Arceri <[email protected]>2016-11-02 14:28:12 +1100
committerTimothy Arceri <[email protected]>2016-11-30 14:13:52 +1100
commit2ea021a1ebb768b13c533f6bea56cdfb4a9cc3b3 (patch)
tree7a747ac81ed0493583f97bce84a5398e41b6231e /src/vulkan/wsi
parent6d3458cbfbb4efb5a2ee33ad17e11f45163b6180 (diff)
glsl: use linked_shaders bitmask to iterate stages for subroutine fields
This should be faster than looping over every stage and null checking, but will also make the code a bit cleaner when we switch to getting more fields from gl_program rather than from gl_linked_shader as we can just copy the pointer and not need to worry about null checking then copying. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/vulkan/wsi')
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