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authorLionel Landwerlin <[email protected]>2019-01-19 21:26:12 +0000
committerLionel Landwerlin <[email protected]>2019-02-21 18:06:05 +0000
commit20c370c6b16282424f3a2fc3166132c1ed82863a (patch)
tree29021496e3db605ce6dd4816f70794040598adb1 /src/vulkan/overlay-layer/vk_layer_table.cpp
parent89f03d187251fa46264218ccedb90e2ae2ea1d93 (diff)
vulkan: add an overlay layer
Just a starting point to display frame timings & drawcalls/submissions per frame. Signed-off-by: Lionel Landwerlin <[email protected]> Acked-by: Jason Ekstrand <[email protected]> +1-by: Mike Lothian <[email protected]> +1-by: Tapani Pälli <[email protected]> +1-by: Eric Engestrom <[email protected]> +1-by: Yurii Kolesnykov <[email protected]> +1-by: myfreeweb <[email protected]> +1-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/vulkan/overlay-layer/vk_layer_table.cpp')
-rw-r--r--src/vulkan/overlay-layer/vk_layer_table.cpp146
1 files changed, 146 insertions, 0 deletions
diff --git a/src/vulkan/overlay-layer/vk_layer_table.cpp b/src/vulkan/overlay-layer/vk_layer_table.cpp
new file mode 100644
index 00000000000..4a033b9add6
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+++ b/src/vulkan/overlay-layer/vk_layer_table.cpp
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+/* Copyright (c) 2015-2016 The Khronos Group Inc.
+ * Copyright (c) 2015-2016 Valve Corporation
+ * Copyright (c) 2015-2016 LunarG, Inc.
+ * Copyright (c) 2015-2016 Google, Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * Author: Tobin Ehlis <[email protected]>
+ */
+#include <assert.h>
+#include <unordered_map>
+#include "vk_dispatch_table_helper.h"
+#include "vulkan/vk_layer.h"
+#include "vk_layer_table.h"
+static device_table_map tableMap;
+static instance_table_map tableInstanceMap;
+
+// Map lookup must be thread safe
+VkLayerDispatchTable *device_dispatch_table(void *object) {
+ dispatch_key key = get_dispatch_key(object);
+ device_table_map::const_iterator it = tableMap.find((void *)key);
+ assert(it != tableMap.end() && "Not able to find device dispatch entry");
+ return it->second;
+}
+
+VkLayerInstanceDispatchTable *instance_dispatch_table(void *object) {
+ dispatch_key key = get_dispatch_key(object);
+ instance_table_map::const_iterator it = tableInstanceMap.find((void *)key);
+ assert(it != tableInstanceMap.end() && "Not able to find instance dispatch entry");
+ return it->second;
+}
+
+void destroy_dispatch_table(device_table_map &map, dispatch_key key) {
+ device_table_map::const_iterator it = map.find((void *)key);
+ if (it != map.end()) {
+ delete it->second;
+ map.erase(it);
+ }
+}
+
+void destroy_dispatch_table(instance_table_map &map, dispatch_key key) {
+ instance_table_map::const_iterator it = map.find((void *)key);
+ if (it != map.end()) {
+ delete it->second;
+ map.erase(it);
+ }
+}
+
+void destroy_device_dispatch_table(dispatch_key key) { destroy_dispatch_table(tableMap, key); }
+
+void destroy_instance_dispatch_table(dispatch_key key) { destroy_dispatch_table(tableInstanceMap, key); }
+
+VkLayerDispatchTable *get_dispatch_table(device_table_map &map, void *object) {
+ dispatch_key key = get_dispatch_key(object);
+ device_table_map::const_iterator it = map.find((void *)key);
+ assert(it != map.end() && "Not able to find device dispatch entry");
+ return it->second;
+}
+
+VkLayerInstanceDispatchTable *get_dispatch_table(instance_table_map &map, void *object) {
+ dispatch_key key = get_dispatch_key(object);
+ instance_table_map::const_iterator it = map.find((void *)key);
+ assert(it != map.end() && "Not able to find instance dispatch entry");
+ return it->second;
+}
+
+VkLayerInstanceCreateInfo *get_chain_info(const VkInstanceCreateInfo *pCreateInfo, VkLayerFunction func) {
+ VkLayerInstanceCreateInfo *chain_info = (VkLayerInstanceCreateInfo *)pCreateInfo->pNext;
+ while (chain_info && !(chain_info->sType == VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO && chain_info->function == func)) {
+ chain_info = (VkLayerInstanceCreateInfo *)chain_info->pNext;
+ }
+ assert(chain_info != NULL);
+ return chain_info;
+}
+
+VkLayerDeviceCreateInfo *get_chain_info(const VkDeviceCreateInfo *pCreateInfo, VkLayerFunction func) {
+ VkLayerDeviceCreateInfo *chain_info = (VkLayerDeviceCreateInfo *)pCreateInfo->pNext;
+ while (chain_info && !(chain_info->sType == VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO && chain_info->function == func)) {
+ chain_info = (VkLayerDeviceCreateInfo *)chain_info->pNext;
+ }
+ assert(chain_info != NULL);
+ return chain_info;
+}
+
+/* Various dispatchable objects will use the same underlying dispatch table if they
+ * are created from that "parent" object. Thus use pointer to dispatch table
+ * as the key to these table maps.
+ * Instance -> PhysicalDevice
+ * Device -> CommandBuffer or Queue
+ * If use the object themselves as key to map then implies Create entrypoints have to be intercepted
+ * and a new key inserted into map */
+VkLayerInstanceDispatchTable *initInstanceTable(VkInstance instance, const PFN_vkGetInstanceProcAddr gpa, instance_table_map &map) {
+ VkLayerInstanceDispatchTable *pTable;
+ dispatch_key key = get_dispatch_key(instance);
+ instance_table_map::const_iterator it = map.find((void *)key);
+
+ if (it == map.end()) {
+ pTable = new VkLayerInstanceDispatchTable;
+ map[(void *)key] = pTable;
+ } else {
+ return it->second;
+ }
+
+ layer_init_instance_dispatch_table(instance, pTable, gpa);
+
+ // Setup func pointers that are required but not externally exposed. These won't be added to the instance dispatch table by
+ // default.
+ pTable->GetPhysicalDeviceProcAddr = (PFN_GetPhysicalDeviceProcAddr)gpa(instance, "vk_layerGetPhysicalDeviceProcAddr");
+
+ return pTable;
+}
+
+VkLayerInstanceDispatchTable *initInstanceTable(VkInstance instance, const PFN_vkGetInstanceProcAddr gpa) {
+ return initInstanceTable(instance, gpa, tableInstanceMap);
+}
+
+VkLayerDispatchTable *initDeviceTable(VkDevice device, const PFN_vkGetDeviceProcAddr gpa, device_table_map &map) {
+ VkLayerDispatchTable *pTable;
+ dispatch_key key = get_dispatch_key(device);
+ device_table_map::const_iterator it = map.find((void *)key);
+
+ if (it == map.end()) {
+ pTable = new VkLayerDispatchTable;
+ map[(void *)key] = pTable;
+ } else {
+ return it->second;
+ }
+
+ layer_init_device_dispatch_table(device, pTable, gpa);
+
+ return pTable;
+}
+
+VkLayerDispatchTable *initDeviceTable(VkDevice device, const PFN_vkGetDeviceProcAddr gpa) {
+ return initDeviceTable(device, gpa, tableMap);
+}