diff options
author | Lionel Landwerlin <[email protected]> | 2019-01-19 21:26:12 +0000 |
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committer | Lionel Landwerlin <[email protected]> | 2019-02-21 18:06:05 +0000 |
commit | 20c370c6b16282424f3a2fc3166132c1ed82863a (patch) | |
tree | 29021496e3db605ce6dd4816f70794040598adb1 /src/vulkan/overlay-layer/overlay.vert | |
parent | 89f03d187251fa46264218ccedb90e2ae2ea1d93 (diff) |
vulkan: add an overlay layer
Just a starting point to display frame timings & drawcalls/submissions
per frame.
Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
+1-by: Mike Lothian <[email protected]>
+1-by: Tapani Pälli <[email protected]>
+1-by: Eric Engestrom <[email protected]>
+1-by: Yurii Kolesnykov <[email protected]>
+1-by: myfreeweb <[email protected]>
+1-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/vulkan/overlay-layer/overlay.vert')
-rw-r--r-- | src/vulkan/overlay-layer/overlay.vert | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/vulkan/overlay-layer/overlay.vert b/src/vulkan/overlay-layer/overlay.vert new file mode 100644 index 00000000000..20b29082780 --- /dev/null +++ b/src/vulkan/overlay-layer/overlay.vert @@ -0,0 +1,25 @@ +#version 450 core +layout(location = 0) in vec2 aPos; +layout(location = 1) in vec2 aUV; +layout(location = 2) in vec4 aColor; + +layout(push_constant) uniform uPushConstant{ + vec2 uScale; + vec2 uTranslate; +} pc; + +out gl_PerVertex{ + vec4 gl_Position; +}; + +layout(location = 0) out struct{ + vec4 Color; + vec2 UV; +} Out; + +void main() +{ + Out.Color = aColor; + Out.UV = aUV; + gl_Position = vec4(aPos*pc.uScale+pc.uTranslate, 0, 1); +} |