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authorJason Ekstrand <[email protected]>2015-05-13 17:37:47 -0700
committerJason Ekstrand <[email protected]>2015-05-13 22:23:30 -0700
commitbd5b76d6d0793e12be300d65bd68d430f3b255ec (patch)
tree79833bffbde154c4e6006644cc6ddef146719a7e /src/vulkan/meta.c
parent94b8c0b810827c994c5ba1dff926fb2a2565258a (diff)
vk/meta: Add the start of a blit implementation
Currently, we only implement CopyImageToBuffer
Diffstat (limited to 'src/vulkan/meta.c')
-rw-r--r--src/vulkan/meta.c466
1 files changed, 459 insertions, 7 deletions
diff --git a/src/vulkan/meta.c b/src/vulkan/meta.c
index a10c21e84c5..5973013a5b8 100644
--- a/src/vulkan/meta.c
+++ b/src/vulkan/meta.c
@@ -187,6 +187,13 @@ anv_cmd_buffer_restore(struct anv_cmd_buffer *cmd_buffer,
ANV_CMD_BUFFER_DESCRIPTOR_SET_DIRTY;
}
+struct vue_header {
+ uint32_t Reserved;
+ uint32_t RTAIndex;
+ uint32_t ViewportIndex;
+ float PointWidth;
+};
+
void
anv_cmd_buffer_clear(struct anv_cmd_buffer *cmd_buffer,
struct anv_render_pass *pass)
@@ -198,12 +205,7 @@ anv_cmd_buffer_clear(struct anv_cmd_buffer *cmd_buffer,
uint32_t size;
struct instance_data {
- struct {
- uint32_t Reserved;
- uint32_t RTAIndex;
- uint32_t ViewportIndex;
- float PointWidth;
- } vue_header;
+ struct vue_header vue_header;
float color[4];
} *instance_data;
@@ -282,6 +284,375 @@ anv_cmd_buffer_clear(struct anv_cmd_buffer *cmd_buffer,
}
+static void
+anv_device_init_meta_blit_state(struct anv_device *device)
+{
+ VkPipelineIaStateCreateInfo ia_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO,
+ .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ .disableVertexReuse = false,
+ .primitiveRestartEnable = false,
+ .primitiveRestartIndex = 0
+ };
+
+ /* We don't use a vertex shader for clearing, but instead build and pass
+ * the VUEs directly to the rasterization backend.
+ */
+ static const char vs_source[] = GLSL(
+ in vec2 a_pos;
+ in vec2 a_tex_coord;
+ out vec4 v_tex_coord;
+ void main()
+ {
+ v_tex_coord = vec4(a_tex_coord, 0, 1);
+ gl_Position = vec4(a_pos, 0, 1);
+ }
+ );
+
+ static const char fs_source[] = GLSL(
+ out vec4 f_color;
+ in vec4 v_tex_coord;
+ layout(set = 0, index = 0) uniform sampler2D u_tex;
+ void main()
+ {
+ f_color = texture2D(u_tex, v_tex_coord.xy);
+ }
+ );
+
+ VkShader vs;
+ vkCreateShader((VkDevice) device,
+ &(VkShaderCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
+ .codeSize = sizeof(vs_source),
+ .pCode = vs_source,
+ .flags = 0
+ },
+ &vs);
+
+ VkShader fs;
+ vkCreateShader((VkDevice) device,
+ &(VkShaderCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
+ .codeSize = sizeof(fs_source),
+ .pCode = fs_source,
+ .flags = 0
+ },
+ &fs);
+
+ VkPipelineShaderStageCreateInfo vs_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .pNext = &ia_create_info,
+ .shader = {
+ .stage = VK_SHADER_STAGE_VERTEX,
+ .shader = vs,
+ .linkConstBufferCount = 0,
+ .pLinkConstBufferInfo = NULL,
+ .pSpecializationInfo = NULL
+ }
+ };
+
+ VkPipelineShaderStageCreateInfo fs_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .pNext = &vs_create_info,
+ .shader = {
+ .stage = VK_SHADER_STAGE_FRAGMENT,
+ .shader = fs,
+ .linkConstBufferCount = 0,
+ .pLinkConstBufferInfo = NULL,
+ .pSpecializationInfo = NULL
+ }
+ };
+
+ VkPipelineVertexInputCreateInfo vi_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO,
+ .pNext = &fs_create_info,
+ .bindingCount = 2,
+ .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
+ {
+ .binding = 0,
+ .strideInBytes = 0,
+ .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
+ },
+ {
+ .binding = 1,
+ .strideInBytes = 16,
+ .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
+ },
+ },
+ .attributeCount = 3,
+ .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
+ {
+ /* VUE Header */
+ .location = 0,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32B32A32_UINT,
+ .offsetInBytes = 0
+ },
+ {
+ /* Position */
+ .location = 1,
+ .binding = 1,
+ .format = VK_FORMAT_R32G32_SFLOAT,
+ .offsetInBytes = 0
+ },
+ {
+ /* Texture Coordinate */
+ .location = 2,
+ .binding = 1,
+ .format = VK_FORMAT_R32G32_SFLOAT,
+ .offsetInBytes = 8
+ }
+ }
+ };
+
+ VkDescriptorSetLayoutCreateInfo ds_layout_info = {
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+ .count = 1,
+ .pBinding = (VkDescriptorSetLayoutBinding[]) {
+ {
+ .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
+ .count = 1,
+ .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
+ .pImmutableSamplers = NULL
+ },
+ }
+ };
+ vkCreateDescriptorSetLayout((VkDevice) device, &ds_layout_info,
+ &device->blit_state.ds_layout);
+
+ VkPipelineLayoutCreateInfo pipeline_layout_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+ .descriptorSetCount = 1,
+ .pSetLayouts = &device->blit_state.ds_layout,
+ };
+
+ VkPipelineLayout pipeline_layout;
+ vkCreatePipelineLayout((VkDevice) device, &pipeline_layout_info,
+ &pipeline_layout);
+
+ VkPipelineRsStateCreateInfo rs_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
+ .pNext = &vi_create_info,
+ .depthClipEnable = true,
+ .rasterizerDiscardEnable = false,
+ .fillMode = VK_FILL_MODE_SOLID,
+ .cullMode = VK_CULL_MODE_NONE,
+ .frontFace = VK_FRONT_FACE_CCW
+ };
+
+ VkGraphicsPipelineCreateInfo pipeline_info = {
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .pNext = &rs_create_info,
+ .flags = 0,
+ .layout = pipeline_layout,
+ };
+
+ anv_pipeline_create((VkDevice) device, &pipeline_info,
+ &(struct anv_pipeline_create_info) {
+ .use_repclear = false,
+ .disable_viewport = true,
+ .disable_scissor = true,
+ .disable_vs = true,
+ .use_rectlist = true
+ },
+ &device->blit_state.pipeline);
+
+ vkDestroyObject((VkDevice) device, VK_OBJECT_TYPE_SHADER, vs);
+ vkDestroyObject((VkDevice) device, VK_OBJECT_TYPE_SHADER, fs);
+
+ vkCreateDynamicRasterState((VkDevice) device,
+ &(VkDynamicRsStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO,
+ },
+ &device->blit_state.rs_state);
+}
+
+static void
+meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_saved_state *saved_state)
+{
+ struct anv_device *device = cmd_buffer->device;
+
+ anv_cmd_buffer_save(cmd_buffer, saved_state);
+
+ if ((VkPipeline) cmd_buffer->pipeline != device->blit_state.pipeline)
+ vkCmdBindPipeline((VkCmdBuffer) cmd_buffer,
+ VK_PIPELINE_BIND_POINT_GRAPHICS,
+ device->blit_state.pipeline);
+
+ /* We don't need anything here, only set if not already set. */
+ if (cmd_buffer->rs_state == NULL)
+ vkCmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
+ VK_STATE_BIND_POINT_RASTER,
+ device->blit_state.rs_state);
+}
+
+struct blit_region {
+ VkOffset3D src_offset;
+ VkExtent3D src_extent;
+ VkOffset3D dest_offset;
+ VkExtent3D dest_extent;
+};
+
+static void
+meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_image_view *src,
+ VkOffset3D src_offset,
+ VkExtent3D src_extent,
+ struct anv_color_attachment_view *dest,
+ VkOffset3D dest_offset,
+ VkExtent3D dest_extent)
+{
+ struct anv_device *device = cmd_buffer->device;
+
+ struct blit_vb_data {
+ float pos[2];
+ float tex_coord[2];
+ } *vb_data;
+
+ unsigned vb_size = sizeof(struct vue_header) + 3 * sizeof(*vb_data);
+
+ struct anv_state vb_state =
+ anv_state_stream_alloc(&cmd_buffer->surface_state_stream, vb_size, 16);
+ memset(vb_state.map, 0, sizeof(struct vue_header));
+ vb_data = vb_state.map + sizeof(struct vue_header);
+
+ vb_data[0] = (struct blit_vb_data) {
+ .pos = {
+ dest_offset.x + dest_extent.width,
+ dest_offset.y + dest_extent.height,
+ },
+ .tex_coord = {
+ (float)(src_offset.x + src_extent.width) / (float)src->extent.width,
+ (float)(src_offset.y + src_extent.height) / (float)src->extent.height,
+ },
+ };
+
+ vb_data[1] = (struct blit_vb_data) {
+ .pos = {
+ dest_offset.x,
+ dest_offset.y + dest_extent.height,
+ },
+ .tex_coord = {
+ (float)src_offset.x / (float)src->extent.width,
+ (float)(src_offset.y + src_extent.height) / (float)src->extent.height,
+ },
+ };
+
+ vb_data[2] = (struct blit_vb_data) {
+ .pos = {
+ dest_offset.x,
+ dest_offset.y,
+ },
+ .tex_coord = {
+ (float)src_offset.x / (float)src->extent.width,
+ (float)src_offset.y / (float)src->extent.height,
+ },
+ };
+
+ struct anv_buffer vertex_buffer = {
+ .device = device,
+ .size = vb_size,
+ .bo = &device->surface_state_block_pool.bo,
+ .offset = vb_state.offset,
+ };
+
+ vkCmdBindVertexBuffers((VkCmdBuffer) cmd_buffer, 0, 2,
+ (VkBuffer[]) {
+ (VkBuffer) &vertex_buffer,
+ (VkBuffer) &vertex_buffer
+ },
+ (VkDeviceSize[]) {
+ 0,
+ sizeof(struct vue_header),
+ });
+
+ uint32_t count;
+ VkDescriptorSet set;
+ vkAllocDescriptorSets((VkDevice) device, 0 /* pool */,
+ VK_DESCRIPTOR_SET_USAGE_ONE_SHOT,
+ 1, &device->blit_state.ds_layout, &set, &count);
+ vkUpdateDescriptors((VkDevice) device, set, 1,
+ (const void * []) {
+ &(VkUpdateImages) {
+ .sType = VK_STRUCTURE_TYPE_UPDATE_IMAGES,
+ .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
+ .binding = 0,
+ .count = 1,
+ .pImageViews = (VkImageViewAttachInfo[]) {
+ {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO,
+ .view = (VkImageView) src,
+ .layout = VK_IMAGE_LAYOUT_GENERAL,
+ }
+ }
+ }
+ });
+
+ VkFramebufferCreateInfo fb_info = {
+ .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
+ .colorAttachmentCount = 1,
+ .pColorAttachments = (VkColorAttachmentBindInfo[]) {
+ {
+ .view = (VkColorAttachmentView) dest,
+ .layout = VK_IMAGE_LAYOUT_GENERAL
+ }
+ },
+ .pDepthStencilAttachment = NULL,
+ .sampleCount = 1,
+ .width = dest->extent.width,
+ .height = dest->extent.height,
+ .layers = 1
+ };
+
+ struct anv_framebuffer *fb;
+ vkCreateFramebuffer((VkDevice) device, &fb_info, (VkFramebuffer *)&fb);
+
+ VkRenderPassCreateInfo pass_info = {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+ .renderArea = { { 0, 0 }, { dest->extent.width, dest->extent.height } },
+ .colorAttachmentCount = 1,
+ .extent = { },
+ .sampleCount = 1,
+ .layers = 1,
+ .pColorFormats = (VkFormat[]) { dest->image->format },
+ .pColorLayouts = (VkImageLayout[]) { VK_IMAGE_LAYOUT_GENERAL },
+ .pColorLoadOps = (VkAttachmentLoadOp[]) { VK_ATTACHMENT_LOAD_OP_LOAD },
+ .pColorStoreOps = (VkAttachmentStoreOp[]) { VK_ATTACHMENT_STORE_OP_STORE },
+ .pColorLoadClearValues = (VkClearColor[]) {
+ { .color = { .floatColor = { 1.0, 0.0, 0.0, 1.0 } }, .useRawValue = false }
+ },
+ .depthStencilFormat = VK_FORMAT_UNDEFINED,
+ };
+
+ VkRenderPass pass;
+ vkCreateRenderPass((VkDevice )device, &pass_info, &pass);
+
+ vkCmdBeginRenderPass((VkCmdBuffer) cmd_buffer,
+ &(VkRenderPassBegin) {
+ .renderPass = pass,
+ .framebuffer = (VkFramebuffer) fb,
+ });
+
+ vkCmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
+ VK_STATE_BIND_POINT_VIEWPORT, fb->vp_state);
+
+ vkCmdBindDescriptorSets((VkCmdBuffer) cmd_buffer,
+ VK_PIPELINE_BIND_POINT_GRAPHICS, 0, 1,
+ &set, 0, NULL);
+
+ vkCmdDraw((VkCmdBuffer) cmd_buffer, 0, 3, 0, 1);
+
+ vkCmdEndRenderPass((VkCmdBuffer) cmd_buffer, pass);
+}
+
+static void
+meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_saved_state *saved_state)
+{
+ anv_cmd_buffer_restore(cmd_buffer, saved_state);
+}
+
void VKAPI vkCmdCopyBuffer(
VkCmdBuffer cmdBuffer,
VkBuffer srcBuffer,
@@ -335,7 +706,87 @@ void VKAPI vkCmdCopyImageToBuffer(
uint32_t regionCount,
const VkBufferImageCopy* pRegions)
{
- stub();
+ struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
+ VkDevice vk_device = (VkDevice) cmd_buffer->device;
+ struct anv_image *src_image = (struct anv_image *)srcImage;
+ struct anv_buffer *dest_buffer = (struct anv_buffer *)destBuffer;
+ struct anv_saved_state saved_state;
+
+ meta_prepare_blit(cmd_buffer, &saved_state);
+
+ for (unsigned r = 0; r < regionCount; r++) {
+ VkImageViewCreateInfo src_view_info = {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = srcImage,
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = src_image->format,
+ .channels = {
+ VK_CHANNEL_SWIZZLE_R,
+ VK_CHANNEL_SWIZZLE_G,
+ VK_CHANNEL_SWIZZLE_B,
+ VK_CHANNEL_SWIZZLE_A
+ },
+ .subresourceRange = {
+ .aspect = pRegions[r].imageSubresource.aspect,
+ .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
+ .mipLevels = 1,
+ .baseArraySlice = pRegions[r].imageSubresource.arraySlice,
+ .arraySize = 1
+ },
+ .minLod = 0
+ };
+
+ VkImageView src_view;
+ vkCreateImageView(vk_device, &src_view_info, &src_view);
+
+ VkImageCreateInfo dest_image_info = {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
+ .imageType = VK_IMAGE_TYPE_2D,
+ .format = src_image->format,
+ .extent = {
+ .width = pRegions[r].imageExtent.width,
+ .height = pRegions[r].imageExtent.height,
+ .depth = 1,
+ },
+ .mipLevels = 1,
+ .arraySize = 1,
+ .samples = 1,
+ .tiling = VK_IMAGE_TILING_LINEAR,
+ .usage = VK_IMAGE_USAGE_SAMPLED_BIT,
+ .flags = 0,
+ };
+
+ struct anv_image *dest_image;
+ vkCreateImage(vk_device, &dest_image_info, (VkImage *)&dest_image);
+
+ /* We could use a vk call to bind memory, but that would require
+ * creating a dummy memory object etc. so there's really no point.
+ */
+ dest_image->bo = dest_buffer->bo;
+ dest_image->offset = dest_buffer->offset + pRegions[r].bufferOffset;
+
+ VkColorAttachmentViewCreateInfo dest_view_info = {
+ .sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
+ .image = (VkImage)dest_image,
+ .format = src_image->format,
+ .mipLevel = 0,
+ .baseArraySlice = 0,
+ .arraySize = 1,
+ };
+
+ VkColorAttachmentView dest_view;
+ vkCreateColorAttachmentView(vk_device, &dest_view_info, &dest_view);
+
+ meta_emit_blit(cmd_buffer,
+ (struct anv_image_view *)src_view,
+ pRegions[r].imageOffset,
+ pRegions[r].imageExtent,
+ (struct anv_color_attachment_view *)dest_view,
+ (VkOffset3D) { 0, 0, 0 },
+ pRegions[r].imageExtent);
+ }
+
+ meta_finish_blit(cmd_buffer, &saved_state);
}
void VKAPI vkCmdCloneImageData(
@@ -407,4 +858,5 @@ void
anv_device_init_meta(struct anv_device *device)
{
anv_device_init_meta_clear_state(device);
+ anv_device_init_meta_blit_state(device);
}