diff options
author | Chad Versace <[email protected]> | 2016-01-07 17:02:49 -0800 |
---|---|---|
committer | Chad Versace <[email protected]> | 2016-01-07 17:20:25 -0800 |
commit | 24d82a3f79e34acadb27dc5148002cd8f8e13674 (patch) | |
tree | c968f0f82d4172337cf72275c2505d47854216f7 /src/vulkan/gen8_state.c | |
parent | 1b1dca75a401b2d885ae7583837a63c3f66da022 (diff) |
anv/gen8: Refactor genX_image_view_init()
Drop the temporary variables for RENDER_SURFACE_STATE's Depth and
RenderTargetViewExtent. Instead, assign them in-place.
This simplifies the next commit, which fixes gen9 cube surfaces.
Diffstat (limited to 'src/vulkan/gen8_state.c')
-rw-r--r-- | src/vulkan/gen8_state.c | 88 |
1 files changed, 44 insertions, 44 deletions
diff --git a/src/vulkan/gen8_state.c b/src/vulkan/gen8_state.c index 34be6677915..a446cb26391 100644 --- a/src/vulkan/gen8_state.c +++ b/src/vulkan/gen8_state.c @@ -175,48 +175,6 @@ genX(image_view_init)(struct anv_image_view *iview, struct anv_surface *surface = anv_image_get_surface_for_aspect_mask(image, range->aspectMask); - uint32_t depth = 1; /* RENDER_SURFACE_STATE::Depth */ - uint32_t rt_view_extent = 1; /* RENDER_SURFACE_STATE::RenderTargetViewExtent */ - - switch (image->type) { - case VK_IMAGE_TYPE_1D: - case VK_IMAGE_TYPE_2D: - /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth: - * - * For SURFTYPE_1D, 2D, and CUBE: The range of this field is reduced - * by one for each increase from zero of Minimum Array Element. For - * example, if Minimum Array Element is set to 1024 on a 2D surface, - * the range of this field is reduced to [0,1023]. - */ - depth = range->layerCount; - - /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent: - * - * For Render Target and Typed Dataport 1D and 2D Surfaces: - * This field must be set to the same value as the Depth field. - */ - rt_view_extent = depth; - break; - case VK_IMAGE_TYPE_3D: - /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth: - * - * If the volume texture is MIP-mapped, this field specifies the - * depth of the base MIP level. - */ - depth = image->extent.depth; - - /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent: - * - * For Render Target and Typed Dataport 3D Surfaces: This field - * indicates the extent of the accessible 'R' coordinates minus 1 on - * the LOD currently being rendered to. - */ - rt_view_extent = iview->extent.depth; - break; - default: - unreachable(!"bad VkImageType"); - } - static const uint8_t isl_to_gen_tiling[] = { [ISL_TILING_LINEAR] = LINEAR, [ISL_TILING_X] = XMAJOR, @@ -251,9 +209,9 @@ genX(image_view_init)(struct anv_image_view *iview, .SurfaceQPitch = get_qpitch(&surface->isl) >> 2, .Height = image->extent.height - 1, .Width = image->extent.width - 1, - .Depth = depth - 1, + .Depth = 0, /* TEMPLATE */ .SurfacePitch = surface->isl.row_pitch - 1, - .RenderTargetViewExtent = rt_view_extent - 1, + .RenderTargetViewExtent = 0, /* TEMPLATE */ .MinimumArrayElement = range->baseArrayLayer, .NumberofMultisamples = MULTISAMPLECOUNT_1, .XOffset = 0, @@ -279,6 +237,48 @@ genX(image_view_init)(struct anv_image_view *iview, .SurfaceBaseAddress = { NULL, iview->offset }, }; + switch (surface_state.SurfaceType) { + case SURFTYPE_1D: + case SURFTYPE_2D: + case SURFTYPE_CUBE: + /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth: + * + * For SURFTYPE_1D, 2D, and CUBE: The range of this field is reduced + * by one for each increase from zero of Minimum Array Element. For + * example, if Minimum Array Element is set to 1024 on a 2D surface, + * the range of this field is reduced to [0,1023]. + * + * In other words, 'Depth' is the number of array layers. + */ + surface_state.Depth = range->layerCount - 1; + + /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent: + * + * For Render Target and Typed Dataport 1D and 2D Surfaces: + * This field must be set to the same value as the Depth field. + */ + surface_state.RenderTargetViewExtent = surface_state.Depth; + break; + case SURFTYPE_3D: + /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth: + * + * If the volume texture is MIP-mapped, this field specifies the + * depth of the base MIP level. + */ + surface_state.Depth = image->extent.depth - 1; + + /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent: + * + * For Render Target and Typed Dataport 3D Surfaces: This field + * indicates the extent of the accessible 'R' coordinates minus 1 on + * the LOD currently being rendered to. + */ + surface_state.RenderTargetViewExtent = iview->extent.depth - 1; + break; + default: + unreachable(!"bad SurfaceType"); + } + if (image->needs_nonrt_surface_state) { iview->nonrt_surface_state = alloc_surface_state(device, cmd_buffer); |