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author | Kristian Høgsberg Kristensen <[email protected]> | 2015-08-20 22:32:28 -0700 |
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committer | Kristian Høgsberg Kristensen <[email protected]> | 2015-08-24 13:45:41 -0700 |
commit | 615da3795a76e7f18e518d2c896613c3f9c04d27 (patch) | |
tree | 0f1fd474eac6cc06abb911423aeaa864b6bff2d2 /src/vulkan/gen8_cmd_buffer.c | |
parent | ac738ada7a319c202b59ad6beb878e04d2e7a2ac (diff) |
vk: Always use a placeholder vertex shader in meta
The clear pipeline didn't have a vertex shader and relied on the clear
shader being hardcoded by the compiler to accept one attribute. This
necessitated a few special cases in the 3DSTATE_VS setup. Instead,
always provide a vertex shader, even if we disable VS dispatch.
Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
Diffstat (limited to 'src/vulkan/gen8_cmd_buffer.c')
0 files changed, 0 insertions, 0 deletions