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authorKristian Høgsberg Kristensen <[email protected]>2015-08-20 22:32:28 -0700
committerKristian Høgsberg Kristensen <[email protected]>2015-08-24 13:45:41 -0700
commit615da3795a76e7f18e518d2c896613c3f9c04d27 (patch)
tree0f1fd474eac6cc06abb911423aeaa864b6bff2d2 /src/vulkan/gen8_cmd_buffer.c
parentac738ada7a319c202b59ad6beb878e04d2e7a2ac (diff)
vk: Always use a placeholder vertex shader in meta
The clear pipeline didn't have a vertex shader and relied on the clear shader being hardcoded by the compiler to accept one attribute. This necessitated a few special cases in the 3DSTATE_VS setup. Instead, always provide a vertex shader, even if we disable VS dispatch. Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
Diffstat (limited to 'src/vulkan/gen8_cmd_buffer.c')
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