diff options
author | Chad Versace <[email protected]> | 2015-10-07 11:48:29 -0700 |
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committer | Chad Versace <[email protected]> | 2015-10-07 11:49:07 -0700 |
commit | 2228ec0112cbc21f0bac986582ef706476094f0b (patch) | |
tree | 20425d1463f3ce6e20dfc9c68d1fdebdfaa641d4 /src/vulkan/gen8_cmd_buffer.c | |
parent | 1d7ef82f4b49a2afcd575dab7b9e3ca80df90df5 (diff) | |
parent | 7fa98ab1828f40ecf98ca7239a032261bdfcf05f (diff) |
Merge branch 'vulkan-0.170.2' into vulkan
This updates the API from 0.138.2 to 0.170.2,
and updates SPIR-V to v32.
Diffstat (limited to 'src/vulkan/gen8_cmd_buffer.c')
-rw-r--r-- | src/vulkan/gen8_cmd_buffer.c | 150 |
1 files changed, 93 insertions, 57 deletions
diff --git a/src/vulkan/gen8_cmd_buffer.c b/src/vulkan/gen8_cmd_buffer.c index 0e830b4427d..a1db0170c09 100644 --- a/src/vulkan/gen8_cmd_buffer.c +++ b/src/vulkan/gen8_cmd_buffer.c @@ -32,8 +32,6 @@ static void gen8_cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer) { - uint32_t stage; - static const uint32_t push_constant_opcodes[] = { [VK_SHADER_STAGE_VERTEX] = 21, [VK_SHADER_STAGE_TESS_CONTROL] = 25, /* HS */ @@ -43,7 +41,8 @@ gen8_cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer) [VK_SHADER_STAGE_COMPUTE] = 0, }; - uint32_t flushed = 0; + VkShaderStage stage; + VkShaderStageFlags flushed = 0; for_each_bit(stage, cmd_buffer->state.push_constants_dirty) { struct anv_state state = anv_cmd_buffer_push_constants(cmd_buffer, stage); @@ -122,58 +121,96 @@ gen8_cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer) if (cmd_buffer->state.push_constants_dirty) gen8_cmd_buffer_flush_push_constants(cmd_buffer); - if (cmd_buffer->state.dirty & ANV_CMD_BUFFER_VP_DIRTY) { - struct anv_dynamic_vp_state *vp_state = cmd_buffer->state.vp_state; - anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_SCISSOR_STATE_POINTERS, - .ScissorRectPointer = vp_state->scissor.offset); - anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_CC, - .CCViewportPointer = vp_state->cc_vp.offset); - anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP, - .SFClipViewportPointer = vp_state->sf_clip_vp.offset); - } + if (cmd_buffer->state.dirty & ANV_DYNAMIC_VIEWPORT_DIRTY) + anv_cmd_buffer_emit_viewport(cmd_buffer); + + if (cmd_buffer->state.dirty & ANV_DYNAMIC_SCISSOR_DIRTY) + anv_cmd_buffer_emit_scissor(cmd_buffer); if (cmd_buffer->state.dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | - ANV_CMD_BUFFER_RS_DIRTY)) { - anv_batch_emit_merge(&cmd_buffer->batch, - cmd_buffer->state.rs_state->gen8.sf, - pipeline->gen8.sf); - anv_batch_emit_merge(&cmd_buffer->batch, - cmd_buffer->state.rs_state->gen8.raster, - pipeline->gen8.raster); + ANV_DYNAMIC_LINE_WIDTH_DIRTY)) { + uint32_t sf_dw[GEN8_3DSTATE_SF_length]; + struct GEN8_3DSTATE_SF sf = { + GEN8_3DSTATE_SF_header, + .LineWidth = cmd_buffer->state.dynamic.line_width, + }; + GEN8_3DSTATE_SF_pack(NULL, sf_dw, &sf); + anv_batch_emit_merge(&cmd_buffer->batch, sf_dw, pipeline->gen8.sf); } - if (cmd_buffer->state.ds_state && - (cmd_buffer->state.dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | - ANV_CMD_BUFFER_DS_DIRTY))) { - anv_batch_emit_merge(&cmd_buffer->batch, - cmd_buffer->state.ds_state->gen8.wm_depth_stencil, - pipeline->gen8.wm_depth_stencil); + if (cmd_buffer->state.dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | + ANV_DYNAMIC_DEPTH_BIAS_DIRTY)) { + bool enable_bias = cmd_buffer->state.dynamic.depth_bias.bias != 0.0f || + cmd_buffer->state.dynamic.depth_bias.slope_scaled != 0.0f; + + uint32_t raster_dw[GEN8_3DSTATE_RASTER_length]; + struct GEN8_3DSTATE_RASTER raster = { + GEN8_3DSTATE_RASTER_header, + .GlobalDepthOffsetEnableSolid = enable_bias, + .GlobalDepthOffsetEnableWireframe = enable_bias, + .GlobalDepthOffsetEnablePoint = enable_bias, + .GlobalDepthOffsetConstant = cmd_buffer->state.dynamic.depth_bias.bias, + .GlobalDepthOffsetScale = cmd_buffer->state.dynamic.depth_bias.slope_scaled, + .GlobalDepthOffsetClamp = cmd_buffer->state.dynamic.depth_bias.clamp + }; + GEN8_3DSTATE_RASTER_pack(NULL, raster_dw, &raster); + anv_batch_emit_merge(&cmd_buffer->batch, raster_dw, + pipeline->gen8.raster); } - if (cmd_buffer->state.dirty & (ANV_CMD_BUFFER_CB_DIRTY | - ANV_CMD_BUFFER_DS_DIRTY)) { - struct anv_state state; - if (cmd_buffer->state.ds_state == NULL) - state = anv_cmd_buffer_emit_dynamic(cmd_buffer, - cmd_buffer->state.cb_state->color_calc_state, - GEN8_COLOR_CALC_STATE_length, 64); - else if (cmd_buffer->state.cb_state == NULL) - state = anv_cmd_buffer_emit_dynamic(cmd_buffer, - cmd_buffer->state.ds_state->gen8.color_calc_state, - GEN8_COLOR_CALC_STATE_length, 64); - else - state = anv_cmd_buffer_merge_dynamic(cmd_buffer, - cmd_buffer->state.ds_state->gen8.color_calc_state, - cmd_buffer->state.cb_state->color_calc_state, - GEN8_COLOR_CALC_STATE_length, 64); + if (cmd_buffer->state.dirty & (ANV_DYNAMIC_BLEND_CONSTANTS_DIRTY | + ANV_DYNAMIC_STENCIL_REFERENCE_DIRTY)) { + struct anv_state cc_state = + anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, + GEN8_COLOR_CALC_STATE_length, 64); + struct GEN8_COLOR_CALC_STATE cc = { + .BlendConstantColorRed = cmd_buffer->state.dynamic.blend_constants[0], + .BlendConstantColorGreen = cmd_buffer->state.dynamic.blend_constants[1], + .BlendConstantColorBlue = cmd_buffer->state.dynamic.blend_constants[2], + .BlendConstantColorAlpha = cmd_buffer->state.dynamic.blend_constants[3], + .StencilReferenceValue = + cmd_buffer->state.dynamic.stencil_reference.front, + .BackFaceStencilReferenceValue = + cmd_buffer->state.dynamic.stencil_reference.back, + }; + GEN8_COLOR_CALC_STATE_pack(NULL, cc_state.map, &cc); anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_CC_STATE_POINTERS, - .ColorCalcStatePointer = state.offset, + .ColorCalcStatePointer = cc_state.offset, .ColorCalcStatePointerValid = true); } if (cmd_buffer->state.dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | + ANV_DYNAMIC_STENCIL_COMPARE_MASK_DIRTY | + ANV_DYNAMIC_STENCIL_WRITE_MASK_DIRTY)) { + uint32_t wm_depth_stencil_dw[GEN8_3DSTATE_WM_DEPTH_STENCIL_length]; + + struct GEN8_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = { + GEN8_3DSTATE_WM_DEPTH_STENCIL_header, + + /* Is this what we need to do? */ + .StencilBufferWriteEnable = + cmd_buffer->state.dynamic.stencil_write_mask.front != 0, + + .StencilTestMask = + cmd_buffer->state.dynamic.stencil_compare_mask.front & 0xff, + .StencilWriteMask = + cmd_buffer->state.dynamic.stencil_write_mask.front & 0xff, + + .BackfaceStencilTestMask = + cmd_buffer->state.dynamic.stencil_compare_mask.back & 0xff, + .BackfaceStencilWriteMask = + cmd_buffer->state.dynamic.stencil_write_mask.back & 0xff, + }; + GEN8_3DSTATE_WM_DEPTH_STENCIL_pack(NULL, wm_depth_stencil_dw, + &wm_depth_stencil); + + anv_batch_emit_merge(&cmd_buffer->batch, wm_depth_stencil_dw, + pipeline->gen8.wm_depth_stencil); + } + + if (cmd_buffer->state.dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY)) { anv_batch_emit_merge(&cmd_buffer->batch, cmd_buffer->state.state_vf, pipeline->gen8.vf); @@ -185,10 +222,10 @@ gen8_cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer) void gen8_CmdDraw( VkCmdBuffer cmdBuffer, - uint32_t firstVertex, uint32_t vertexCount, - uint32_t firstInstance, - uint32_t instanceCount) + uint32_t instanceCount, + uint32_t firstVertex, + uint32_t firstInstance) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); @@ -205,11 +242,11 @@ void gen8_CmdDraw( void gen8_CmdDrawIndexed( VkCmdBuffer cmdBuffer, - uint32_t firstIndex, uint32_t indexCount, + uint32_t instanceCount, + uint32_t firstIndex, int32_t vertexOffset, - uint32_t firstInstance, - uint32_t instanceCount) + uint32_t firstInstance) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); @@ -459,11 +496,11 @@ static void gen8_cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer) { const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer; - const struct anv_depth_stencil_view *view = + const struct anv_image_view *iview = anv_cmd_buffer_get_depth_stencil_view(cmd_buffer); - const struct anv_image *image = view ? view->image : NULL; - const bool has_depth = view && view->format->depth_format; - const bool has_stencil = view && view->format->has_stencil; + const struct anv_image *image = iview ? iview->image : NULL; + const bool has_depth = iview && iview->format->depth_format; + const bool has_stencil = iview && iview->format->has_stencil; /* FIXME: Implement the PMA stall W/A */ /* FIXME: Width and Height are wrong */ @@ -472,10 +509,10 @@ gen8_cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer) if (has_depth) { anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_DEPTH_BUFFER, .SurfaceType = SURFTYPE_2D, - .DepthWriteEnable = view->format->depth_format, + .DepthWriteEnable = iview->format->depth_format, .StencilWriteEnable = has_stencil, .HierarchicalDepthBufferEnable = false, - .SurfaceFormat = view->format->depth_format, + .SurfaceFormat = iview->format->depth_format, .SurfacePitch = image->depth_surface.stride - 1, .SurfaceBaseAddress = { .bo = image->bo, @@ -580,7 +617,7 @@ void gen8_CmdBeginRenderPass( .DrawingRectangleOriginX = 0); anv_cmd_buffer_clear_attachments(cmd_buffer, pass, - pRenderPassBegin->pAttachmentClearValues); + pRenderPassBegin->pClearValues); gen8_cmd_buffer_begin_subpass(cmd_buffer, pass->subpasses); } @@ -936,8 +973,7 @@ void gen8_CmdPipelineBarrier( if (anv_clear_mask(&srcStageMask, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | - VK_PIPELINE_STAGE_TRANSFER_BIT | - VK_PIPELINE_STAGE_TRANSITION_BIT)) { + VK_PIPELINE_STAGE_TRANSFER_BIT)) { cmd.CommandStreamerStallEnable = true; } |