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authorChad Versace <[email protected]>2015-10-05 17:27:38 -0700
committerChad Versace <[email protected]>2015-10-05 17:46:04 -0700
commit935706234855e19e17402ee3b3cc19bc032b4932 (patch)
tree72f63a6df805576fdf5ef0fbc32a725fcbc3a266 /src/vulkan/gen7_cmd_buffer.c
parentae30535602d8b2f10a31feb133331c0c985b8b41 (diff)
vk: Merge anv_*_attachment_view into anv_attachment_view
Remove anv_color_attachment_view and anv_depth_stencil_view, merging them into anv_attachment_view. This prepares for merging VkAttachmentView into VkImageView.
Diffstat (limited to 'src/vulkan/gen7_cmd_buffer.c')
-rw-r--r--src/vulkan/gen7_cmd_buffer.c13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/vulkan/gen7_cmd_buffer.c b/src/vulkan/gen7_cmd_buffer.c
index b264013d62e..5803569502f 100644
--- a/src/vulkan/gen7_cmd_buffer.c
+++ b/src/vulkan/gen7_cmd_buffer.c
@@ -529,20 +529,21 @@ static void
gen7_cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
{
const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
- const struct anv_depth_stencil_view *ds_view =
+ const struct anv_attachment_view *aview =
anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
- const struct anv_image *image = ds_view ? ds_view->image : NULL;
- const bool has_depth = ds_view && ds_view->format->depth_format;
- const bool has_stencil = ds_view && ds_view->format->has_stencil;
+ const struct anv_image_view *iview = aview ? &aview->image_view : NULL;
+ const struct anv_image *image = iview ? iview->image : NULL;
+ const bool has_depth = iview && iview->format->depth_format;
+ const bool has_stencil = iview && iview->format->has_stencil;
/* Emit 3DSTATE_DEPTH_BUFFER */
if (has_depth) {
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_DEPTH_BUFFER,
.SurfaceType = SURFTYPE_2D,
- .DepthWriteEnable = ds_view->format->depth_format,
+ .DepthWriteEnable = iview->format->depth_format,
.StencilWriteEnable = has_stencil,
.HierarchicalDepthBufferEnable = false,
- .SurfaceFormat = ds_view->format->depth_format,
+ .SurfaceFormat = iview->format->depth_format,
.SurfacePitch = image->depth_surface.stride - 1,
.SurfaceBaseAddress = {
.bo = image->bo,