diff options
author | Chad Versace <[email protected]> | 2015-10-05 15:49:10 -0700 |
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committer | Chad Versace <[email protected]> | 2015-10-05 17:46:04 -0700 |
commit | 74193a880f475da40e8c03ff7e772f3a288317a8 (patch) | |
tree | a6d544246da439adf3fb9cf320e0af6690c7553c /src/vulkan/gen7_cmd_buffer.c | |
parent | ffd051830d837705f4da6d16e59953b02066c91e (diff) |
vk: Use consistent names for anv_*_view variables
Rename all anv_*_view variables to follow this convention:
- sview -> anv_surface_view
- bview -> anv_buffer_view
- iview -> anv_image_view
- aview -> anv_attachment_view
- cview -> anv_color_attachment_view
- ds_view -> anv_depth_stencil_attachment_view
This clarifies existing code. And it will reduce noise in the upcoming
commits that merge VkAttachmentView into VkImageView.
Diffstat (limited to 'src/vulkan/gen7_cmd_buffer.c')
-rw-r--r-- | src/vulkan/gen7_cmd_buffer.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/vulkan/gen7_cmd_buffer.c b/src/vulkan/gen7_cmd_buffer.c index 323022b13f9..b264013d62e 100644 --- a/src/vulkan/gen7_cmd_buffer.c +++ b/src/vulkan/gen7_cmd_buffer.c @@ -529,20 +529,20 @@ static void gen7_cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer) { const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer; - const struct anv_depth_stencil_view *view = + const struct anv_depth_stencil_view *ds_view = anv_cmd_buffer_get_depth_stencil_view(cmd_buffer); - const struct anv_image *image = view ? view->image : NULL; - const bool has_depth = view && view->format->depth_format; - const bool has_stencil = view && view->format->has_stencil; + const struct anv_image *image = ds_view ? ds_view->image : NULL; + const bool has_depth = ds_view && ds_view->format->depth_format; + const bool has_stencil = ds_view && ds_view->format->has_stencil; /* Emit 3DSTATE_DEPTH_BUFFER */ if (has_depth) { anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_DEPTH_BUFFER, .SurfaceType = SURFTYPE_2D, - .DepthWriteEnable = view->format->depth_format, + .DepthWriteEnable = ds_view->format->depth_format, .StencilWriteEnable = has_stencil, .HierarchicalDepthBufferEnable = false, - .SurfaceFormat = view->format->depth_format, + .SurfaceFormat = ds_view->format->depth_format, .SurfacePitch = image->depth_surface.stride - 1, .SurfaceBaseAddress = { .bo = image->bo, |