diff options
author | Jason Ekstrand <[email protected]> | 2015-12-02 16:08:13 -0800 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-12-03 13:43:54 -0800 |
commit | a5f19f64c3317c98b984010f144416ce768a3c0b (patch) | |
tree | 9c9c4252a777420e52c6c72f01b77a1e6e3c6616 /src/vulkan/anv_private.h | |
parent | e10dc002e9544500a2247e49a132e18f994f34ee (diff) |
vk/0.210.0: Remove the VkShaderStage enum
This made for an unfortunately large amount of work since we were using it
fairly heavily internally. However, gl_shader_stage does basically the
same things, so it's not too bad.
Diffstat (limited to 'src/vulkan/anv_private.h')
-rw-r--r-- | src/vulkan/anv_private.h | 35 |
1 files changed, 25 insertions, 10 deletions
diff --git a/src/vulkan/anv_private.h b/src/vulkan/anv_private.h index 940d1662c1f..9c1e6b2f955 100644 --- a/src/vulkan/anv_private.h +++ b/src/vulkan/anv_private.h @@ -489,9 +489,6 @@ struct anv_physical_device { struct isl_device isl_dev; }; -bool anv_is_scalar_shader_stage(const struct brw_compiler *compiler, - VkShaderStage stage); - struct anv_instance { VK_LOADER_DATA _loader_data; @@ -772,7 +769,7 @@ struct anv_descriptor_set_binding_layout { /* Index into the sampler table for the associated sampler */ int16_t sampler_index; - } stage[VK_SHADER_STAGE_NUM]; + } stage[MESA_SHADER_STAGES]; /* Immutable samplers (or NULL if no immutable samplers) */ struct anv_sampler **immutable_samplers; @@ -852,7 +849,7 @@ struct anv_pipeline_layout { struct { uint32_t surface_start; uint32_t sampler_start; - } stage[VK_SHADER_STAGE_NUM]; + } stage[MESA_SHADER_STAGES]; } set[MAX_SETS]; uint32_t num_sets; @@ -863,7 +860,7 @@ struct anv_pipeline_layout { struct anv_pipeline_binding *surface_to_descriptor; uint32_t sampler_count; struct anv_pipeline_binding *sampler_to_descriptor; - } stage[VK_SHADER_STAGE_NUM]; + } stage[MESA_SHADER_STAGES]; struct anv_pipeline_binding entries[0]; }; @@ -991,7 +988,7 @@ struct anv_cmd_state { uint32_t restart_index; struct anv_vertex_binding vertex_bindings[MAX_VBS]; struct anv_descriptor_set * descriptors[MAX_SETS]; - struct anv_push_constants * push_constants[VK_SHADER_STAGE_NUM]; + struct anv_push_constants * push_constants[MESA_SHADER_STAGES]; struct anv_dynamic_state dynamic; struct { @@ -1137,7 +1134,7 @@ void anv_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer, struct anv_state anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer, - VkShaderStage stage); + gl_shader_stage stage); void anv_cmd_buffer_clear_attachments(struct anv_cmd_buffer *cmd_buffer, struct anv_render_pass *pass, @@ -1163,6 +1160,24 @@ struct anv_shader_module { char data[0]; }; +static inline gl_shader_stage +vk_to_mesa_shader_stage(VkShaderStageFlagBits vk_stage) +{ + assert(__builtin_popcount(vk_stage) == 1); + return ffs(vk_stage) - 1; +} + +static inline VkShaderStageFlagBits +mesa_to_vk_shader_stage(gl_shader_stage mesa_stage) +{ + return (1 << mesa_stage); +} + +#define anv_foreach_stage(stage, stage_bits) \ + for (gl_shader_stage stage, __tmp = (gl_shader_stage)(stage_bits);\ + stage = __builtin_ffs(__tmp) - 1, __tmp; \ + __tmp &= ~(1 << (stage))) + struct anv_pipeline { struct anv_device * device; struct anv_batch batch; @@ -1179,8 +1194,8 @@ struct anv_pipeline { struct brw_gs_prog_data gs_prog_data; struct brw_cs_prog_data cs_prog_data; bool writes_point_size; - struct brw_stage_prog_data * prog_data[VK_SHADER_STAGE_NUM]; - uint32_t scratch_start[VK_SHADER_STAGE_NUM]; + struct brw_stage_prog_data * prog_data[MESA_SHADER_STAGES]; + uint32_t scratch_start[MESA_SHADER_STAGES]; uint32_t total_scratch; struct { uint32_t vs_start; |