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authorJordan Justen <[email protected]>2015-12-14 18:16:38 -0800
committerJordan Justen <[email protected]>2015-12-14 18:23:14 -0800
commit7edcc59a7bd94280f517b161a860e06197c98b4c (patch)
tree7796a30d76935a909f56164cc185ca9372d24899 /src/vulkan/anv_private.h
parenta3c5c339a8dcda213f8e3f6a56b44080b4c4eda7 (diff)
anv: Rename gs_vec4 to gs_kernel
The code generated may be vec4 or simd8 depending on how we start the compiler. To run the GS in SIMD8, set the INTEL_SCALAR_GS environment variable. This was added in: commit 36fd65381756ed1b8f774f7fcdd555941a3d39e1 Author: Kenneth Graunke <[email protected]> Date: Wed Mar 11 23:14:31 2015 -0700 i965: Add scalar geometry shader support. Signed-off-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/vulkan/anv_private.h')
-rw-r--r--src/vulkan/anv_private.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vulkan/anv_private.h b/src/vulkan/anv_private.h
index 8aaa2811fc7..b763f701570 100644
--- a/src/vulkan/anv_private.h
+++ b/src/vulkan/anv_private.h
@@ -1272,7 +1272,7 @@ struct anv_pipeline {
uint32_t ps_ksp2;
uint32_t ps_grf_start0;
uint32_t ps_grf_start2;
- uint32_t gs_vec4;
+ uint32_t gs_kernel;
uint32_t gs_vertex_count;
uint32_t cs_simd;