diff options
author | Kristian Høgsberg Kristensen <[email protected]> | 2015-08-20 22:53:54 -0700 |
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committer | Kristian Høgsberg Kristensen <[email protected]> | 2015-08-24 13:45:41 -0700 |
commit | 9c752b5b38305acaf863fc0165565fcf6f8f390a (patch) | |
tree | 1c18f8433c5917701d75897890d97325d5ed73d0 /src/vulkan/anv_pipeline.c | |
parent | 3800573fb5390e84eebc2ebdbcd85f5736626f65 (diff) |
vk: Move generic pipeline init to anv_pipeline.c
This logic will be shared between multiple gens.
Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
Diffstat (limited to 'src/vulkan/anv_pipeline.c')
-rw-r--r-- | src/vulkan/anv_pipeline.c | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/src/vulkan/anv_pipeline.c b/src/vulkan/anv_pipeline.c index 9a96387795d..02343e489d1 100644 --- a/src/vulkan/anv_pipeline.c +++ b/src/vulkan/anv_pipeline.c @@ -170,6 +170,111 @@ VkResult anv_DestroyPipeline( return VK_SUCCESS; } +static const uint32_t vk_to_gen_primitive_type[] = { + [VK_PRIMITIVE_TOPOLOGY_POINT_LIST] = _3DPRIM_POINTLIST, + [VK_PRIMITIVE_TOPOLOGY_LINE_LIST] = _3DPRIM_LINELIST, + [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP] = _3DPRIM_LINESTRIP, + [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST] = _3DPRIM_TRILIST, + [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP, + [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN] = _3DPRIM_TRIFAN, + [VK_PRIMITIVE_TOPOLOGY_LINE_LIST_ADJ] = _3DPRIM_LINELIST_ADJ, + [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_ADJ] = _3DPRIM_LINESTRIP_ADJ, + [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_ADJ] = _3DPRIM_TRILIST_ADJ, + [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_ADJ] = _3DPRIM_TRISTRIP_ADJ, + [VK_PRIMITIVE_TOPOLOGY_PATCH] = _3DPRIM_PATCHLIST_1 +}; + +VkResult +anv_pipeline_init(struct anv_pipeline *pipeline, struct anv_device *device, + const VkGraphicsPipelineCreateInfo *pCreateInfo, + const struct anv_graphics_pipeline_create_info *extra) +{ + pipeline->device = device; + pipeline->layout = anv_pipeline_layout_from_handle(pCreateInfo->layout); + memset(pipeline->shaders, 0, sizeof(pipeline->shaders)); + VkResult result; + + result = anv_reloc_list_init(&pipeline->batch_relocs, device); + if (result != VK_SUCCESS) { + anv_device_free(device, pipeline); + return result; + } + pipeline->batch.next = pipeline->batch.start = pipeline->batch_data; + pipeline->batch.end = pipeline->batch.start + sizeof(pipeline->batch_data); + pipeline->batch.relocs = &pipeline->batch_relocs; + + anv_state_stream_init(&pipeline->program_stream, + &device->instruction_block_pool); + + for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) { + pipeline->shaders[pCreateInfo->pStages[i].stage] = + anv_shader_from_handle(pCreateInfo->pStages[i].shader); + } + + if (pCreateInfo->pTessellationState) + anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO"); + if (pCreateInfo->pViewportState) + anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO"); + if (pCreateInfo->pMultisampleState) + anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO"); + + pipeline->use_repclear = extra && extra->use_repclear; + + anv_compiler_run(device->compiler, pipeline); + + const struct brw_wm_prog_data *wm_prog_data = &pipeline->wm_prog_data; + + pipeline->ps_ksp2 = 0; + pipeline->ps_grf_start2 = 0; + if (pipeline->ps_simd8 != NO_KERNEL) { + pipeline->ps_ksp0 = pipeline->ps_simd8; + pipeline->ps_grf_start0 = wm_prog_data->base.dispatch_grf_start_reg; + if (pipeline->ps_simd16 != NO_KERNEL) { + pipeline->ps_ksp2 = pipeline->ps_simd16; + pipeline->ps_grf_start2 = wm_prog_data->dispatch_grf_start_reg_16; + } + } else if (pipeline->ps_simd16 != NO_KERNEL) { + pipeline->ps_ksp0 = pipeline->ps_simd16; + pipeline->ps_grf_start0 = wm_prog_data->dispatch_grf_start_reg_16; + } else { + unreachable("no ps shader"); + } + + const VkPipelineVertexInputStateCreateInfo *vi_info = + pCreateInfo->pVertexInputState; + pipeline->vb_used = 0; + for (uint32_t i = 0; i < vi_info->bindingCount; i++) { + const VkVertexInputBindingDescription *desc = + &vi_info->pVertexBindingDescriptions[i]; + + pipeline->vb_used |= 1 << desc->binding; + pipeline->binding_stride[desc->binding] = desc->strideInBytes; + + /* Step rate is programmed per vertex element (attribute), not + * binding. Set up a map of which bindings step per instance, for + * reference by vertex element setup. */ + switch (desc->stepRate) { + default: + case VK_VERTEX_INPUT_STEP_RATE_VERTEX: + pipeline->instancing_enable[desc->binding] = false; + break; + case VK_VERTEX_INPUT_STEP_RATE_INSTANCE: + pipeline->instancing_enable[desc->binding] = true; + break; + } + } + + const VkPipelineInputAssemblyStateCreateInfo *ia_info = + pCreateInfo->pInputAssemblyState; + pipeline->primitive_restart = ia_info->primitiveRestartEnable; + pipeline->topology = vk_to_gen_primitive_type[ia_info->topology]; + + if (extra && extra->use_rectlist) + pipeline->topology = _3DPRIM_RECTLIST; + + return VK_SUCCESS; +} + VkResult anv_graphics_pipeline_create( VkDevice _device, |