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authorKristian Høgsberg Kristensen <[email protected]>2015-08-20 22:53:54 -0700
committerKristian Høgsberg Kristensen <[email protected]>2015-08-24 13:45:41 -0700
commit9c752b5b38305acaf863fc0165565fcf6f8f390a (patch)
tree1c18f8433c5917701d75897890d97325d5ed73d0 /src/vulkan/anv_pipeline.c
parent3800573fb5390e84eebc2ebdbcd85f5736626f65 (diff)
vk: Move generic pipeline init to anv_pipeline.c
This logic will be shared between multiple gens. Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
Diffstat (limited to 'src/vulkan/anv_pipeline.c')
-rw-r--r--src/vulkan/anv_pipeline.c105
1 files changed, 105 insertions, 0 deletions
diff --git a/src/vulkan/anv_pipeline.c b/src/vulkan/anv_pipeline.c
index 9a96387795d..02343e489d1 100644
--- a/src/vulkan/anv_pipeline.c
+++ b/src/vulkan/anv_pipeline.c
@@ -170,6 +170,111 @@ VkResult anv_DestroyPipeline(
return VK_SUCCESS;
}
+static const uint32_t vk_to_gen_primitive_type[] = {
+ [VK_PRIMITIVE_TOPOLOGY_POINT_LIST] = _3DPRIM_POINTLIST,
+ [VK_PRIMITIVE_TOPOLOGY_LINE_LIST] = _3DPRIM_LINELIST,
+ [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP] = _3DPRIM_LINESTRIP,
+ [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST] = _3DPRIM_TRILIST,
+ [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
+ [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN] = _3DPRIM_TRIFAN,
+ [VK_PRIMITIVE_TOPOLOGY_LINE_LIST_ADJ] = _3DPRIM_LINELIST_ADJ,
+ [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_ADJ] = _3DPRIM_LINESTRIP_ADJ,
+ [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_ADJ] = _3DPRIM_TRILIST_ADJ,
+ [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_ADJ] = _3DPRIM_TRISTRIP_ADJ,
+ [VK_PRIMITIVE_TOPOLOGY_PATCH] = _3DPRIM_PATCHLIST_1
+};
+
+VkResult
+anv_pipeline_init(struct anv_pipeline *pipeline, struct anv_device *device,
+ const VkGraphicsPipelineCreateInfo *pCreateInfo,
+ const struct anv_graphics_pipeline_create_info *extra)
+{
+ pipeline->device = device;
+ pipeline->layout = anv_pipeline_layout_from_handle(pCreateInfo->layout);
+ memset(pipeline->shaders, 0, sizeof(pipeline->shaders));
+ VkResult result;
+
+ result = anv_reloc_list_init(&pipeline->batch_relocs, device);
+ if (result != VK_SUCCESS) {
+ anv_device_free(device, pipeline);
+ return result;
+ }
+ pipeline->batch.next = pipeline->batch.start = pipeline->batch_data;
+ pipeline->batch.end = pipeline->batch.start + sizeof(pipeline->batch_data);
+ pipeline->batch.relocs = &pipeline->batch_relocs;
+
+ anv_state_stream_init(&pipeline->program_stream,
+ &device->instruction_block_pool);
+
+ for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
+ pipeline->shaders[pCreateInfo->pStages[i].stage] =
+ anv_shader_from_handle(pCreateInfo->pStages[i].shader);
+ }
+
+ if (pCreateInfo->pTessellationState)
+ anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO");
+ if (pCreateInfo->pViewportState)
+ anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO");
+ if (pCreateInfo->pMultisampleState)
+ anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO");
+
+ pipeline->use_repclear = extra && extra->use_repclear;
+
+ anv_compiler_run(device->compiler, pipeline);
+
+ const struct brw_wm_prog_data *wm_prog_data = &pipeline->wm_prog_data;
+
+ pipeline->ps_ksp2 = 0;
+ pipeline->ps_grf_start2 = 0;
+ if (pipeline->ps_simd8 != NO_KERNEL) {
+ pipeline->ps_ksp0 = pipeline->ps_simd8;
+ pipeline->ps_grf_start0 = wm_prog_data->base.dispatch_grf_start_reg;
+ if (pipeline->ps_simd16 != NO_KERNEL) {
+ pipeline->ps_ksp2 = pipeline->ps_simd16;
+ pipeline->ps_grf_start2 = wm_prog_data->dispatch_grf_start_reg_16;
+ }
+ } else if (pipeline->ps_simd16 != NO_KERNEL) {
+ pipeline->ps_ksp0 = pipeline->ps_simd16;
+ pipeline->ps_grf_start0 = wm_prog_data->dispatch_grf_start_reg_16;
+ } else {
+ unreachable("no ps shader");
+ }
+
+ const VkPipelineVertexInputStateCreateInfo *vi_info =
+ pCreateInfo->pVertexInputState;
+ pipeline->vb_used = 0;
+ for (uint32_t i = 0; i < vi_info->bindingCount; i++) {
+ const VkVertexInputBindingDescription *desc =
+ &vi_info->pVertexBindingDescriptions[i];
+
+ pipeline->vb_used |= 1 << desc->binding;
+ pipeline->binding_stride[desc->binding] = desc->strideInBytes;
+
+ /* Step rate is programmed per vertex element (attribute), not
+ * binding. Set up a map of which bindings step per instance, for
+ * reference by vertex element setup. */
+ switch (desc->stepRate) {
+ default:
+ case VK_VERTEX_INPUT_STEP_RATE_VERTEX:
+ pipeline->instancing_enable[desc->binding] = false;
+ break;
+ case VK_VERTEX_INPUT_STEP_RATE_INSTANCE:
+ pipeline->instancing_enable[desc->binding] = true;
+ break;
+ }
+ }
+
+ const VkPipelineInputAssemblyStateCreateInfo *ia_info =
+ pCreateInfo->pInputAssemblyState;
+ pipeline->primitive_restart = ia_info->primitiveRestartEnable;
+ pipeline->topology = vk_to_gen_primitive_type[ia_info->topology];
+
+ if (extra && extra->use_rectlist)
+ pipeline->topology = _3DPRIM_RECTLIST;
+
+ return VK_SUCCESS;
+}
+
VkResult
anv_graphics_pipeline_create(
VkDevice _device,