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authorJason Ekstrand <[email protected]>2015-09-11 15:53:53 -0700
committerJason Ekstrand <[email protected]>2015-09-11 15:53:56 -0700
commitc3086c54a832b4c8426cd9f7de6bcf627f26e9b4 (patch)
tree26b435a079b4fa2223e5a48ea1262150fefb4b59 /src/vulkan/anv_nir.h
parent7487371056175406a5408d0c2c1621b64c5bef92 (diff)
vk/compiler: Add a NIR pass for pushing dynamic buffer offset
This commit just adds the NIR pass but does none of the uniform setup
Diffstat (limited to 'src/vulkan/anv_nir.h')
-rw-r--r--src/vulkan/anv_nir.h46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/vulkan/anv_nir.h b/src/vulkan/anv_nir.h
new file mode 100644
index 00000000000..1fd3484e059
--- /dev/null
+++ b/src/vulkan/anv_nir.h
@@ -0,0 +1,46 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#pragma once
+
+#include "glsl/nir/nir.h"
+#include "anv_private.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+static inline VkShaderStage
+anv_vk_shader_stage_for_mesa_stage(gl_shader_stage stage)
+{
+ /* The two enums happen to line up. */
+ return (VkShaderStage)(int)stage;
+}
+
+void anv_nir_apply_dynamic_offsets(struct anv_pipeline *pipeline,
+ nir_shader *shader,
+ struct brw_stage_prog_data *prog_data);
+
+#ifdef __cplusplus
+}
+#endif