diff options
author | Jason Ekstrand <[email protected]> | 2015-12-02 16:08:13 -0800 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-12-03 13:43:54 -0800 |
commit | a5f19f64c3317c98b984010f144416ce768a3c0b (patch) | |
tree | 9c9c4252a777420e52c6c72f01b77a1e6e3c6616 /src/vulkan/anv_meta.c | |
parent | e10dc002e9544500a2247e49a132e18f994f34ee (diff) |
vk/0.210.0: Remove the VkShaderStage enum
This made for an unfortunately large amount of work since we were using it
fairly heavily internally. However, gl_shader_stage does basically the
same things, so it's not too bad.
Diffstat (limited to 'src/vulkan/anv_meta.c')
-rw-r--r-- | src/vulkan/anv_meta.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/vulkan/anv_meta.c b/src/vulkan/anv_meta.c index 84f828eb4cf..67651c542b7 100644 --- a/src/vulkan/anv_meta.c +++ b/src/vulkan/anv_meta.c @@ -304,13 +304,13 @@ anv_device_init_meta_blit_state(struct anv_device *device) VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = { { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, - .stage = VK_SHADER_STAGE_VERTEX, + .stage = VK_SHADER_STAGE_VERTEX_BIT, .module = anv_shader_module_to_handle(&vs), .pName = "main", .pSpecializationInfo = NULL }, { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, - .stage = VK_SHADER_STAGE_FRAGMENT, + .stage = VK_SHADER_STAGE_FRAGMENT_BIT, .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */ .pName = "main", .pSpecializationInfo = NULL |