diff options
author | Jason Ekstrand <[email protected]> | 2015-07-27 15:05:04 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-07-27 15:05:06 -0700 |
commit | d4c249364dc7049cf91d8f626b289d51a53b3bc1 (patch) | |
tree | b070438bb28cb01a797d2edbda420dc573b2f646 /src/vulkan/anv_cmd_buffer.c | |
parent | 117d74b4e20d2fa9713ad83f85ca5c0f70b9b12e (diff) |
vk/cmd_buffer: Move the re-emission of STATE_BASE_ADDRESS to the flushing code
This used to happen magically in cmd_buffer_new_surface_state_bo. However,
according to Ken, STATE_BASE_ADDRESS is very gen-specific so we really
shouldn't have it in the generic data-structure code.
Diffstat (limited to 'src/vulkan/anv_cmd_buffer.c')
-rw-r--r-- | src/vulkan/anv_cmd_buffer.c | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/src/vulkan/anv_cmd_buffer.c b/src/vulkan/anv_cmd_buffer.c index f7d6990157b..34916386b6a 100644 --- a/src/vulkan/anv_cmd_buffer.c +++ b/src/vulkan/anv_cmd_buffer.c @@ -345,51 +345,6 @@ anv_cmd_buffer_new_surface_state_bo(struct anv_cmd_buffer *cmd_buffer) new_bbo->prev_batch_bo = old_bbo; cmd_buffer->surface_batch_bo = new_bbo; - /* Re-emit state base addresses so we get the new surface state base - * address before we start emitting binding tables etc. - */ - anv_cmd_buffer_emit_state_base_address(cmd_buffer); - - /* After re-setting the surface state base address, we have to do some - * cache flusing so that the sampler engine will pick up the new - * SURFACE_STATE objects and binding tables. From the Broadwell PRM, - * Shared Function > 3D Sampler > State > State Caching (page 96): - * - * Coherency with system memory in the state cache, like the texture - * cache is handled partially by software. It is expected that the - * command stream or shader will issue Cache Flush operation or - * Cache_Flush sampler message to ensure that the L1 cache remains - * coherent with system memory. - * - * [...] - * - * Whenever the value of the Dynamic_State_Base_Addr, - * Surface_State_Base_Addr are altered, the L1 state cache must be - * invalidated to ensure the new surface or sampler state is fetched - * from system memory. - * - * The PIPE_CONTROL command has a "State Cache Invalidation Enable" bit - * which, according the PIPE_CONTROL instruction documentation in the - * Broadwell PRM: - * - * Setting this bit is independent of any other bit in this packet. - * This bit controls the invalidation of the L1 and L2 state caches - * at the top of the pipe i.e. at the parsing time. - * - * Unfortunately, experimentation seems to indicate that state cache - * invalidation through a PIPE_CONTROL does nothing whatsoever in - * regards to surface state and binding tables. In stead, it seems that - * invalidating the texture cache is what is actually needed. - * - * XXX: As far as we have been able to determine through - * experimentation, shows that flush the texture cache appears to be - * sufficient. The theory here is that all of the sampling/rendering - * units cache the binding table in the texture cache. However, we have - * yet to be able to actually confirm this. - */ - anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL, - .TextureCacheInvalidationEnable = true); - return VK_SUCCESS; } |