diff options
author | Jason Ekstrand <[email protected]> | 2015-09-15 17:46:09 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-09-17 17:44:20 -0700 |
commit | 5f57ff7e18c1c545aafcdc267bc22594cef81d3c (patch) | |
tree | 6536d4e30554c531e6c1d23a682c687dd4abdbc3 /src/vulkan/anv_allocator.c | |
parent | 15624fcf55bff9d16f3eaa461e4a3010bbe0e4ba (diff) |
anv/allocator: Make the block pool double-ended
This allows us to allocate from either side of the block pool in a
consistent way. If you use the previous block_pool_alloc function, you
will get offsets from the start of the pool as normal. If you use the new
block_pool_alloc_back function, you will get a negative index that
corresponds to something in the "back" of the pool.
Diffstat (limited to 'src/vulkan/anv_allocator.c')
-rw-r--r-- | src/vulkan/anv_allocator.c | 171 |
1 files changed, 156 insertions, 15 deletions
diff --git a/src/vulkan/anv_allocator.c b/src/vulkan/anv_allocator.c index 6393233f0c4..57b42eb4202 100644 --- a/src/vulkan/anv_allocator.c +++ b/src/vulkan/anv_allocator.c @@ -241,7 +241,7 @@ anv_ptr_free_list_push(void **list, void *elem) } static uint32_t -anv_block_pool_grow(struct anv_block_pool *pool, uint32_t old_size); +anv_block_pool_grow(struct anv_block_pool *pool, struct anv_block_state *state); void anv_block_pool_init(struct anv_block_pool *pool, @@ -252,8 +252,10 @@ anv_block_pool_init(struct anv_block_pool *pool, pool->device = device; pool->bo.gem_handle = 0; pool->bo.offset = 0; + pool->bo.size = 0; pool->block_size = block_size; pool->free_list = ANV_FREE_LIST_EMPTY; + pool->back_free_list = ANV_FREE_LIST_EMPTY; pool->fd = memfd_create("block pool", MFD_CLOEXEC); if (pool->fd == -1) @@ -269,9 +271,13 @@ anv_block_pool_init(struct anv_block_pool *pool, anv_vector_init(&pool->mmap_cleanups, round_to_power_of_two(sizeof(struct anv_mmap_cleanup)), 128); - /* Immediately grow the pool so we'll have a backing bo. */ pool->state.next = 0; - pool->state.end = anv_block_pool_grow(pool, 0); + pool->state.end = 0; + pool->back_state.next = 0; + pool->back_state.end = 0; + + /* Immediately grow the pool so we'll have a backing bo. */ + pool->state.end = anv_block_pool_grow(pool, &pool->state); } void @@ -291,8 +297,34 @@ anv_block_pool_finish(struct anv_block_pool *pool) close(pool->fd); } +#define PAGE_SIZE 4096 + +/** Grows and re-centers the block pool. + * + * We grow the block pool in one or both directions in such a way that the + * following conditions are met: + * + * 1) The size of the entire pool is always a power of two. + * + * 2) The pool only grows on both ends. Neither end can get + * shortened. + * + * 3) At the end of the allocation, we have about twice as much space + * allocated for each end as we have used. This way the pool doesn't + * grow too far in one direction or the other. + * + * 4) If the _alloc_back() has never been called, then the back portion of + * the pool retains a size of zero. (This makes it easier for users of + * the block pool that only want a one-sided pool.) + * + * 5) We have enough space allocated for at least one more block in + * whichever side `state` points to. + * + * 6) The center of the pool is always aligned to both the block_size of + * the pool and a 4K CPU page. + */ static uint32_t -anv_block_pool_grow(struct anv_block_pool *pool, uint32_t old_size) +anv_block_pool_grow(struct anv_block_pool *pool, struct anv_block_state *state) { size_t size; void *map; @@ -301,8 +333,39 @@ anv_block_pool_grow(struct anv_block_pool *pool, uint32_t old_size) pthread_mutex_lock(&pool->device->mutex); + assert(state == &pool->state || state == &pool->back_state); + + /* Gather a little usage information on the pool. Since we may have + * threadsd waiting in queue to get some storage while we resize, it's + * actually possible that total_used will be larger than old_size. In + * particular, block_pool_alloc() increments state->next prior to + * calling block_pool_grow, so this ensures that we get enough space for + * which ever side tries to grow the pool. + * + * We align to a page size because it makes it easier to do our + * calculations later in such a way that we state page-aigned. + */ + uint32_t back_used = align_u32(pool->back_state.next, PAGE_SIZE); + uint32_t front_used = align_u32(pool->state.next, PAGE_SIZE); + uint32_t total_used = front_used + back_used; + + assert(state == &pool->state || back_used > 0); + + size_t old_size = pool->bo.size; + + if (old_size != 0 && + back_used * 2 <= pool->center_bo_offset && + front_used * 2 <= (old_size - pool->center_bo_offset)) { + /* If we're in this case then this isn't the firsta allocation and we + * already have enough space on both sides to hold double what we + * have allocated. There's nothing for us to do. + */ + goto done; + } + if (old_size == 0) { - size = 32 * pool->block_size; + /* This is the first allocation */ + size = MAX2(32 * pool->block_size, PAGE_SIZE); } else { size = old_size * 2; } @@ -313,6 +376,35 @@ anv_block_pool_grow(struct anv_block_pool *pool, uint32_t old_size) */ assert(size <= (1u << 31)); + /* We compute a new center_bo_offset such that, when we double the size + * of the pool, we maintain the ratio of how much is used by each side. + * This way things should remain more-or-less balanced. + */ + uint32_t center_bo_offset; + if (back_used == 0) { + /* If we're in this case then we have never called alloc_back(). In + * this case, we want keep the offset at 0 to make things as simple + * as possible for users that don't care about back allocations. + */ + center_bo_offset = 0; + } else { + center_bo_offset = ((uint64_t)size * back_used) / total_used; + + /* Align down to a multiple of both the block size and page size */ + uint32_t granularity = MAX2(pool->block_size, PAGE_SIZE); + assert(util_is_power_of_two(granularity)); + center_bo_offset &= ~(granularity - 1); + + assert(center_bo_offset >= back_used); + } + + assert(center_bo_offset % pool->block_size == 0); + assert(center_bo_offset % PAGE_SIZE == 0); + + /* Assert that we only ever grow the pool */ + assert(center_bo_offset >= pool->back_state.end); + assert(size - center_bo_offset >= pool->back_state.end); + cleanup = anv_vector_add(&pool->mmap_cleanups); if (!cleanup) goto fail; @@ -320,7 +412,7 @@ anv_block_pool_grow(struct anv_block_pool *pool, uint32_t old_size) /* First try to see if mremap can grow the map in place. */ map = MAP_FAILED; - if (old_size > 0) + if (old_size > 0 && center_bo_offset == 0) map = mremap(pool->map, old_size, size, 0); if (map == MAP_FAILED) { /* Just leak the old map until we destroy the pool. We can't munmap it @@ -330,7 +422,8 @@ anv_block_pool_grow(struct anv_block_pool *pool, uint32_t old_size) * should try to get some numbers. */ map = mmap(NULL, size, PROT_READ | PROT_WRITE, - MAP_SHARED | MAP_POPULATE, pool->fd, 0); + MAP_SHARED | MAP_POPULATE, pool->fd, + BLOCK_POOL_MEMFD_CENTER - center_bo_offset); cleanup->map = map; cleanup->size = size; } @@ -344,18 +437,30 @@ anv_block_pool_grow(struct anv_block_pool *pool, uint32_t old_size) /* Now that we successfull allocated everything, we can write the new * values back into pool. */ - pool->map = map; + pool->map = map + center_bo_offset; + pool->center_bo_offset = center_bo_offset; pool->bo.gem_handle = gem_handle; pool->bo.size = size; pool->bo.map = map; pool->bo.index = 0; +done: pthread_mutex_unlock(&pool->device->mutex); - return size; + /* Return the appropreate new size. This function never actually + * updates state->next. Instead, we let the caller do that because it + * needs to do so in order to maintain its concurrency model. + */ + if (state == &pool->state) { + return pool->bo.size - pool->center_bo_offset; + } else { + assert(pool->center_bo_offset > 0); + return pool->center_bo_offset; + } fail: pthread_mutex_unlock(&pool->device->mutex); + return 0; } @@ -372,12 +477,12 @@ anv_block_pool_alloc_new(struct anv_block_pool *pool, return state.next; } else if (state.next == state.end) { /* We allocated the first block outside the pool, we have to grow it. - * pool->next_block acts a mutex: threads who try to allocate now will + * pool_state->next acts a mutex: threads who try to allocate now will * get block indexes above the current limit and hit futex_wait * below. */ new.next = state.next + pool->block_size; - new.end = anv_block_pool_grow(pool, state.end); - assert(new.end > 0); + new.end = anv_block_pool_grow(pool, pool_state); + assert(new.end >= new.next && new.end % pool->block_size == 0); old.u64 = __sync_lock_test_and_set(&pool_state->u64, new.u64); if (old.next != state.next) futex_wake(&pool_state->end, INT_MAX); @@ -389,7 +494,7 @@ anv_block_pool_alloc_new(struct anv_block_pool *pool, } } -uint32_t +int32_t anv_block_pool_alloc(struct anv_block_pool *pool) { int32_t offset; @@ -404,10 +509,46 @@ anv_block_pool_alloc(struct anv_block_pool *pool) return anv_block_pool_alloc_new(pool, &pool->state); } +/* Allocates a block out of the back of the block pool. + * + * This will allocated a block earlier than the "start" of the block pool. + * The offsets returned from this function will be negative but will still + * be correct relative to the block pool's map pointer. + * + * If you ever use anv_block_pool_alloc_back, then you will have to do + * gymnastics with the block pool's BO when doing relocations. + */ +int32_t +anv_block_pool_alloc_back(struct anv_block_pool *pool) +{ + int32_t offset; + + /* Try free list first. */ + if (anv_free_list_pop(&pool->back_free_list, &pool->map, &offset)) { + assert(offset < 0); + assert(pool->map); + return offset; + } + + offset = anv_block_pool_alloc_new(pool, &pool->back_state); + + /* The offset we get out of anv_block_pool_alloc_new() is actually the + * number of bytes downwards from the middle to the end of the block. + * We need to turn it into a (negative) offset from the middle to the + * start of the block. + */ + assert(offset >= 0); + return -(offset + pool->block_size); +} + void -anv_block_pool_free(struct anv_block_pool *pool, uint32_t offset) +anv_block_pool_free(struct anv_block_pool *pool, int32_t offset) { - anv_free_list_push(&pool->free_list, pool->map, offset); + if (offset < 0) { + anv_free_list_push(&pool->back_free_list, pool->map, offset); + } else { + anv_free_list_push(&pool->free_list, pool->map, offset); + } } static void |