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authorJason Ekstrand <[email protected]>2017-08-24 11:40:31 -0700
committerJason Ekstrand <[email protected]>2017-11-07 10:37:52 -0800
commit295605c930270a5b90f847b79474507d8b0c9e9c (patch)
tree1ad33ed0da14147d207cb16682fb800a790cf6a0 /src/vulkan/Makefile.am
parent6411defdcd6f560e74eaaaf3266f9efbb6dd81da (diff)
intel/cs: Push subgroup ID instead of base thread ID
We're going to want subgroup ID for SPIR-V subgroups eventually anyway. We really only want to push one and calculate the other from it. It makes a bit more sense to push the subgroup ID because it's simpler to calculate and because it's a real API thing. The only advantage to pushing the base thread ID is to avoid a single SHL in the shader. Reviewed-by: Iago Toral Quiroga <[email protected]>
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