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author | Iago Toral Quiroga <[email protected]> | 2015-03-23 13:48:43 +0100 |
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committer | Samuel Iglesias Gonsalvez <[email protected]> | 2015-09-25 08:39:20 +0200 |
commit | 37da6a2acd549d145b1691bb1f6bab87b65c92a6 (patch) | |
tree | 043c7281a04f69ab052d4e03826d00f5560d2b72 /src/util | |
parent | bdbabc57e302b73e2db30f6d46918afb2b442c7b (diff) |
i965: Upload Shader Storage Buffer Object surfaces
Since these are a special kind of UBOs we emit them together reusing the
same infrastructure, however, we use a RAW surface so we can reuse
existing untyped read/write/atomic messages which include a pixel mask
header that we need to set to obtain correct behavior with helper
invocations of the fragment shader.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/util')
0 files changed, 0 insertions, 0 deletions