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authorNicolai Hähnle <[email protected]>2016-11-29 16:33:31 +0100
committerNicolai Hähnle <[email protected]>2016-12-12 09:04:10 +0100
commit7655bccce80c9690ecb850304d15238ef1e0d622 (patch)
tree7f9d0b745685d9033dcd83a5af76ddf57f004577 /src/util
parent7b5b3d63c5f33bbd49f4b11c282603baa9371c10 (diff)
radeonsi: do not kill GS with memory writes
Vertex emits beyond the specified maximum number of vertices are supposed to have no effect, which is why we used to always kill GS that reached the limit. However, if the GS also writes to memory (SSBO, atomics, shader images), then we must keep going and only skip the vertex emit itself. Cc: [email protected] Reviewed-by: Marek Olšák <[email protected]>
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