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authorLionel Landwerlin <[email protected]>2019-09-16 18:01:28 +0300
committerLionel Landwerlin <[email protected]>2019-09-16 21:47:21 +0300
commitdcf13fbac9d28ac25fc2c42f87733740009ce621 (patch)
tree861ba553a65972c177cb0ab7854619e102fdf836 /src/util
parent10206ba17b3f685035418b2ab99b10ea261600e1 (diff)
drirc: include unreal engine version 0 to 23
This was meant to include up to version 23. Signed-off-by: Lionel Landwerlin <[email protected]> Fixes: 0616b7ac90 ("vulkan: add vk_x11_strict_image_count option") Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111522 Reviewed-by: Eric Engestrom <[email protected]>
Diffstat (limited to 'src/util')
-rw-r--r--src/util/00-mesa-defaults.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf
index 8f3e84788d9..4f307a399e7 100644
--- a/src/util/00-mesa-defaults.conf
+++ b/src/util/00-mesa-defaults.conf
@@ -475,7 +475,7 @@ TODO: document the other workarounds.
<!-- Works around the game not starting (does not deal with
the implementation returning more images than the minimum
specified by the application. -->
- <engine engine_name_match="UnrealEngine4.*" engine_versions="0:21">
+ <engine engine_name_match="UnrealEngine4.*" engine_versions="0:23">
<option name="vk_x11_strict_image_count" value="true" />
</engine>
</device>