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authorJason Ekstrand <[email protected]>2016-02-10 21:27:57 -0800
committerJason Ekstrand <[email protected]>2016-02-11 15:07:20 -0800
commit56eb9c44adfa38f776689dd1a1bc42fe55c15dd8 (patch)
tree24c2e19e6966cfd60d86a4b10d120d60e209ba60 /src/util
parentae3543950c93ec4ac179013cb1c7baaf6f5ef4a7 (diff)
i965/fs: Pass usage of depth, W, and sample mask through prog_data
We really need to stop pulling information directly out of shaders for state setup. For one thing, if we want any sort of an on-disk shader cache, having all of this metadata in one place is going to be crucial. Also, passing it all through prog_data cleans up the compiler <-> state setup API substantially. Reviewed-by: Kenneth Graunke <[email protected]>
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