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authorPaul Berry <[email protected]>2012-10-03 15:39:52 -0700
committerTimothy Arceri <[email protected]>2017-03-16 14:14:18 +1100
commitef30ce97a6bc0a9a6e625df6964e1cdea0ccee4b (patch)
tree79491b67563fa5c631a9675092d10f26dff3ea79 /src/util
parentd8d81fbc31619f6ecf0a1b5ded22e5576e1d1739 (diff)
mesa: Create pointers for multithread marshalling dispatch table.
This patch splits the context's CurrentDispatch pointer into two pointers, CurrentClientDispatch, and CurrentServerDispatch, so that when doing multithread marshalling, we can distinguish between the dispatch table that's being used by the client (to serialize GL calls into the marshal buffer) and the dispatch table that's being used by the server (to execute the GL calls). Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
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