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authorEric Anholt <[email protected]>2018-05-02 13:02:21 -0700
committerEric Anholt <[email protected]>2018-06-06 13:44:28 -0700
commitaf88acf4c4e2e14161872752fb9fb4683f9c8845 (patch)
treef4485cbe4711c48f86fccd5bfba9fb5c81022367 /src/util
parent74618ccbcab6d785152c2840525d5bef08ed0696 (diff)
nir: Add lowering from ibitfield_extract/ubitfield_extract to shifts.
V3D doesn't have opcodes for ibfe/ubfe, so we need to lower similarly to glsl/lower_instructions.cpp. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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