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authorDarren Salt <devspam@moreofthesa.me.uk>2017-10-15 23:22:21 +0100
committerMarek Olšák <marek.olsak@amd.com>2017-10-19 03:28:34 +0200
commit80c20b29d8f1957da3e81052cb8ab88584b97e6d (patch)
tree2d2db1401eb73cb476a634e69785ea4d10614fdd /src/util
parent535aa43df0c32828e12714faf5cf6e30a4c28402 (diff)
drirc: Enable glthread for more games (Saints Row 4 & Gat out of Hell).
“Saints Row: Gat out of Hell” benefits from this on slower CPUs in that usage spikes on individual cores are avoided, which in turn makes it harder to hit a bug which causes broken audio and the game to hang on exit. “Saints Row IV” appears to be fine either way, but also exhibits the audio breakage bug: glthread is therefore being enabled on the grounds that it should make it a little harder to hit that bug. Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Diffstat (limited to 'src/util')
-rw-r--r--src/util/drirc6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/util/drirc b/src/util/drirc
index 5ca4a266ec7..3cf3d8dc699 100644
--- a/src/util/drirc
+++ b/src/util/drirc
@@ -190,6 +190,12 @@ TODO: document the other workarounds.
<application name="Saints Row: The Third" executable="SaintsRow3.i386">
<option name="mesa_glthread" value="true"/>
</application>
+ <application name="Saints Row IV" executable="SaintsRow4.i386">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386">
+ <option name="mesa_glthread" value="true"/>
+ </application>
<application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE">
<option name="mesa_glthread" value="true"/>
</application>