diff options
author | Axel Davy <[email protected]> | 2019-04-27 19:18:00 +0200 |
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committer | Axel Davy <[email protected]> | 2019-04-30 19:18:51 +0200 |
commit | e57267a09ee2daf13d54539679e2e322943a58dd (patch) | |
tree | de230ca757d82155d3ce6cf5e30ad7d80fcb0e3c /src/util | |
parent | c097ff36174d77df9b641be392c5f15d4ab930fd (diff) |
drirc: Add Gallium nine workaround for Rayman Legends
The game requires it to display many textures properly.
Signed-off-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/util')
-rw-r--r-- | src/util/00-mesa-defaults.conf | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf index 4d55f2eb7e5..f62315498b2 100644 --- a/src/util/00-mesa-defaults.conf +++ b/src/util/00-mesa-defaults.conf @@ -441,6 +441,11 @@ TODO: document the other workarounds. <application name="mpv" executable="mpv"> <option name="adaptive_sync" value="false" /> </application> + + <!-- Gallium Nine workarounds: --> + <application name="Rayman Legends" executable="Rayman Legends.exe"> + <option name="dynamic_texture_workaround" value="true" /> + </application> </device> <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.--> <device driver="vmwgfx"> |