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authorAxel Davy <[email protected]>2019-04-27 19:18:00 +0200
committerAxel Davy <[email protected]>2019-04-30 19:18:51 +0200
commite57267a09ee2daf13d54539679e2e322943a58dd (patch)
treede230ca757d82155d3ce6cf5e30ad7d80fcb0e3c /src/util
parentc097ff36174d77df9b641be392c5f15d4ab930fd (diff)
drirc: Add Gallium nine workaround for Rayman Legends
The game requires it to display many textures properly. Signed-off-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/util')
-rw-r--r--src/util/00-mesa-defaults.conf5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf
index 4d55f2eb7e5..f62315498b2 100644
--- a/src/util/00-mesa-defaults.conf
+++ b/src/util/00-mesa-defaults.conf
@@ -441,6 +441,11 @@ TODO: document the other workarounds.
<application name="mpv" executable="mpv">
<option name="adaptive_sync" value="false" />
</application>
+
+ <!-- Gallium Nine workarounds: -->
+ <application name="Rayman Legends" executable="Rayman Legends.exe">
+ <option name="dynamic_texture_workaround" value="true" />
+ </application>
</device>
<!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
<device driver="vmwgfx">