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author | James Legg <[email protected]> | 2015-02-07 23:33:15 +0000 |
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committer | Chris Forbes <[email protected]> | 2015-02-08 13:54:15 +1300 |
commit | 1581e12aba3712fe4884586c7be6087b0a4a0041 (patch) | |
tree | 2bc0d662c5311803aad349ca892efc9b0a525332 /src/util | |
parent | 49299ef6fa0cf88e7101512400a4e74efa300941 (diff) |
mesa: Make renderbuffer FBO attachments not layered
For framebuffer completeness checks, consider renderbuffers as not
layered. Previously, they would have counted as layered if a layered
textured had previously been bound to the same attachment point. This
could cause framebuffer completeness checks to incorrectly fail with
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, even if no layered attachments
were present.
Reviewed-by: Chris Forbes <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89026
Diffstat (limited to 'src/util')
0 files changed, 0 insertions, 0 deletions