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authorDanylo Piliaiev <[email protected]>2019-04-17 14:32:47 +0300
committerMarek Olšák <[email protected]>2019-04-22 16:04:19 -0400
commitf280c36c087bdfc2ad5367fa5da2ae4016d7a4c1 (patch)
treeb6e6368d9e4eb8de39ec7b2aedeb9858dadac935 /src/util
parent15660544597e97db7a4ccc8ee109bb0d0f2b86e8 (diff)
drirc: Add workaround for Epic Games Launcher
Epic Games Launcher could be launched in opengl mode with "-opengl" option. It creates 4.4 opengl core context however it uses deprecated functionality e.g. default vertex buffer object. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110462 Signed-off-by: Danylo Piliaiev <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/util')
-rw-r--r--src/util/00-mesa-defaults.conf4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf
index 82037c1593b..4d55f2eb7e5 100644
--- a/src/util/00-mesa-defaults.conf
+++ b/src/util/00-mesa-defaults.conf
@@ -221,6 +221,10 @@ TODO: document the other workarounds.
<option name="glsl_correct_derivatives_after_discard" value="true"/>
</application>
+ <application name="Epic Games Launcher" executable="EpicGamesLauncher.exe">
+ <option name="force_compat_profile" value="true" />
+ </application>
+
<!-- The GL thread whitelist is below, workarounds are above.
Keep it that way. -->