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authorRob Clark <[email protected]>2015-10-09 16:27:45 -0400
committerRob Clark <[email protected]>2015-10-16 19:33:37 -0400
commit33de998230414bf5603927424ffca85792b176d1 (patch)
treea65d0db1ec153baf6e3420bf59c47ef43a6259f6 /src/util
parent698cdbf49207c30bc2ac38e2f16e531dd3a54db3 (diff)
glsl: couple shader_enums cleanups
Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX / FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil. v2: add STATIC_ASSERT()'s Reported-by: Emil Velikov <[email protected]> Acked-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Signed-off-by: Rob Clark <[email protected]>
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