diff options
author | Tapani Pälli <[email protected]> | 2017-11-24 07:46:07 +0200 |
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committer | Tapani Pälli <[email protected]> | 2017-11-30 11:43:10 +0200 |
commit | faccbaf3faf9a7cdcda3e4032fafd0f6064459bd (patch) | |
tree | dff07c0c37ff3198f58ae018f2b04762612d0e3d /src/util/xmlpool | |
parent | 8c1e4b1afc8d396ccf99c725c59b29a9aa305557 (diff) |
mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
This fixes issues seen with certain versions of Unreal Engine 4 editor
and games built with that using GLSL 4.30.
v2: add driinfo_gallium change (Emil Velikov)
Signed-off-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97852
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103801
Acked-by: Andres Gomez <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/util/xmlpool')
-rw-r--r-- | src/util/xmlpool/t_options.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/util/xmlpool/t_options.h b/src/util/xmlpool/t_options.h index 41f6ebd62d3..bd553085c86 100644 --- a/src/util/xmlpool/t_options.h +++ b/src/util/xmlpool/t_options.h @@ -135,6 +135,10 @@ DRI_CONF_OPT_BEGIN_B(glsl_correct_derivatives_after_discard, def) \ DRI_CONF_DESC(en,gettext("Implicit and explicit derivatives after a discard behave as if the discard didn't happen")) \ DRI_CONF_OPT_END +#define DRI_CONF_ALLOW_GLSL_CROSS_STAGE_INTERPOLATION_MISMATCH(def) \ +DRI_CONF_OPT_BEGIN_B(allow_glsl_cross_stage_interpolation_mismatch, def) \ + DRI_CONF_DESC(en,gettext("Allow interpolation qualifier mismatch across shader stages")) \ +DRI_CONF_OPT_END /** * \brief Image quality-related options |