diff options
author | Timothy Arceri <[email protected]> | 2018-06-14 11:00:24 +1000 |
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committer | Timothy Arceri <[email protected]> | 2018-06-19 12:09:56 +1000 |
commit | 725b1a406dbe98d7cd187b0dcdfdd0933977de89 (patch) | |
tree | 388d90d9c8b72a4b0d3d724b137147af48b7e2de /src/util/xmlpool/t_options.h | |
parent | 781c23ece62cc9bf0f28035572be7a4eadf23d42 (diff) |
mesa/util: add allow_glsl_relaxed_es driconfig override
This relaxes a number of ES shader restrictions allowing shaders
to follow more desktop GLSL like rules.
This initial implementation relaxes the following:
- allows linking ES shaders with desktop shaders
- allows mismatching precision qualifiers
- always enables standard derivative builtins
These relaxations allow Google Earth VR shaders to compile.
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/util/xmlpool/t_options.h')
-rw-r--r-- | src/util/xmlpool/t_options.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/util/xmlpool/t_options.h b/src/util/xmlpool/t_options.h index 1a4945d6888..f0537e965b8 100644 --- a/src/util/xmlpool/t_options.h +++ b/src/util/xmlpool/t_options.h @@ -120,6 +120,11 @@ DRI_CONF_OPT_BEGIN_B(allow_glsl_builtin_const_expression, def) \ DRI_CONF_DESC(en,gettext("Allow builtins as part of constant expressions")) \ DRI_CONF_OPT_END +#define DRI_CONF_ALLOW_GLSL_RELAXED_ES(def) \ +DRI_CONF_OPT_BEGIN_B(allow_glsl_relaxed_es, def) \ + DRI_CONF_DESC(en,gettext("Allow some relaxation of GLSL ES shader restrictions")) \ +DRI_CONF_OPT_END + #define DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION(def) \ DRI_CONF_OPT_BEGIN_B(allow_glsl_builtin_variable_redeclaration, def) \ DRI_CONF_DESC(en,gettext("Allow GLSL built-in variables to be redeclared verbatim")) \ |