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authorTimothy Arceri <[email protected]>2018-08-30 10:19:08 +1000
committerTimothy Arceri <[email protected]>2018-09-18 19:43:05 +1000
commit02843ed76868c7e6268a028bb18ea5e48b72e291 (patch)
treeb06e3982df2a5cc6beb2e61b0586003124223bc3 /src/util/xmlpool/es.po
parentf958ea6eff928cf1faacfd11e966b9389746deb5 (diff)
mesa: move legacy dri config option texture_depth
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/util/xmlpool/es.po')
-rw-r--r--src/util/xmlpool/es.po20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/util/xmlpool/es.po b/src/util/xmlpool/es.po
index 81106ae7139..e5f44c8efc5 100644
--- a/src/util/xmlpool/es.po
+++ b/src/util/xmlpool/es.po
@@ -66,26 +66,6 @@ msgstr "Permite directivas #extension GLSL en medio de los shaders"
msgid "Image Quality"
msgstr "Calidad de imagen"
-#: t_options.h:133
-msgid "Texture color depth"
-msgstr "Profundidad de color de textura"
-
-#: t_options.h:134
-msgid "Prefer frame buffer color depth"
-msgstr "Preferir profundidad de color del framebuffer"
-
-#: t_options.h:135
-msgid "Prefer 32 bits per texel"
-msgstr "Preferir 32 bits por texel"
-
-#: t_options.h:136
-msgid "Prefer 16 bits per texel"
-msgstr "Preferir 16 bits por texel"
-
-#: t_options.h:137
-msgid "Force 16 bits per texel"
-msgstr "Forzar a 16 bits por texel"
-
#: t_options.h:195
msgid "A post-processing filter to cel-shade the output"
msgstr "Un filtro de postprocesamiento para aplicar cel shading a la salida"