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authorAxel Davy <[email protected]>2018-09-23 16:18:55 +0200
committerAxel Davy <[email protected]>2018-09-25 22:05:24 +0200
commit0d495bec25bd7584de4e988c2b4528c1996bc1d0 (patch)
tree4a01e51b99e0d7305d1523fd5bfddf90cfa6bbfd /src/util/u_string.h
parent46814e771a8eabc427e7d5bbaa8d5cb4ca57ee03 (diff)
radeonsi: NaN should pass kill_if
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=105333 Fixes: https://github.com/iXit/Mesa-3D/issues/314 For this application, NaN is passed to KILL_IF and is expected to pass. v2: Explain in the code why UGE is used. Signed-off-by: Axel Davy <[email protected]> Reviewed-by: Marek Olšák <[email protected]> CC: <[email protected]>
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