diff options
author | Timothy Arceri <[email protected]> | 2017-03-08 15:33:38 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-03-12 17:49:03 +1100 |
commit | b822d9dd67b502565b30da37b90c1d70114b8409 (patch) | |
tree | 26507a1aaec8caae71fa85ba0b885192d550b524 /src/util/u_queue.h | |
parent | 04ec4db8b5424872ebefed677cbd01fa3b40145d (diff) |
gallium/util: move u_queue.{c,h} to src/util
This will allow us to use it outside of gallium for things like
compressing shader cache entries.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/util/u_queue.h')
-rw-r--r-- | src/util/u_queue.h | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/src/util/u_queue.h b/src/util/u_queue.h new file mode 100644 index 00000000000..0073890cf3c --- /dev/null +++ b/src/util/u_queue.h @@ -0,0 +1,109 @@ +/* + * Copyright © 2016 Advanced Micro Devices, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES + * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS, AUTHORS + * AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + */ + +/* Job queue with execution in a separate thread. + * + * Jobs can be added from any thread. After that, the wait call can be used + * to wait for completion of the job. + */ + +#ifndef U_QUEUE_H +#define U_QUEUE_H + +#include <string.h> + +#include "util/list.h" +#include "util/u_thread.h" + +/* Job completion fence. + * Put this into your job structure. + */ +struct util_queue_fence { + mtx_t mutex; + cnd_t cond; + int signalled; +}; + +typedef void (*util_queue_execute_func)(void *job, int thread_index); + +struct util_queue_job { + void *job; + struct util_queue_fence *fence; + util_queue_execute_func execute; + util_queue_execute_func cleanup; +}; + +/* Put this into your context. */ +struct util_queue { + const char *name; + mtx_t lock; + cnd_t has_queued_cond; + cnd_t has_space_cond; + thrd_t *threads; + int num_queued; + unsigned num_threads; + int kill_threads; + int max_jobs; + int write_idx, read_idx; /* ring buffer pointers */ + struct util_queue_job *jobs; + + /* for cleanup at exit(), protected by exit_mutex */ + struct list_head head; +}; + +bool util_queue_init(struct util_queue *queue, + const char *name, + unsigned max_jobs, + unsigned num_threads); +void util_queue_destroy(struct util_queue *queue); +void util_queue_fence_init(struct util_queue_fence *fence); +void util_queue_fence_destroy(struct util_queue_fence *fence); + +/* optional cleanup callback is called after fence is signaled: */ +void util_queue_add_job(struct util_queue *queue, + void *job, + struct util_queue_fence *fence, + util_queue_execute_func execute, + util_queue_execute_func cleanup); + +void util_queue_fence_wait(struct util_queue_fence *fence); +int64_t util_queue_get_thread_time_nano(struct util_queue *queue, + unsigned thread_index); + +/* util_queue needs to be cleared to zeroes for this to work */ +static inline bool +util_queue_is_initialized(struct util_queue *queue) +{ + return queue->threads != NULL; +} + +static inline bool +util_queue_fence_is_signalled(struct util_queue_fence *fence) +{ + return fence->signalled != 0; +} + +#endif |