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authorNanley Chery <[email protected]>2018-10-11 16:31:08 -0700
committerNanley Chery <[email protected]>2018-10-11 16:31:08 -0700
commit0ee0e0b6b94bf2b7041da59b67220234f605ae60 (patch)
tree74a685fcf1b1613e0066ef9265f7c06cf8776557 /src/util/u_process.h
parent494d2ec277281d25f23b1c42efb9a915b16379ba (diff)
anv: Clear WM_HZ_OP overrides in init_device_state
This is basically a port of commit, 3ade766684933ac84e41634429fb693f85353c11 ("i965: Disable 3DSTATE_WM_HZ_OP fields.") The BDW+ docs describe how to use the 3DSTATE_WM_HZ_OP instruction in the section titled, "Optimized Depth Buffer Clear and/or Stencil Buffer Clear." It mentions that the packet overrides GPU state for the clear operation and needs to be reset to 0s to clear the overrides. Depending on the kernel, we may not get a context with the GPU state for this packet zeroed. Do it ourselves just in case. Prevents a number of GPU hangs when running crucible on ICL. I tried to get the exact number of hangs that occurs without this patch, but was unsuccessful. The test machine became unresponsive before completing the full run. Reviewed-by: Kenneth Graunke <[email protected]>
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