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author | Kenneth Graunke <[email protected]> | 2018-11-26 14:58:54 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2018-11-28 13:35:29 -0800 |
commit | f11780779ff8b9449e9fcb55a672f12ef81d7a1a (patch) | |
tree | 4439027af9b741568f4eb0d49780825864a8dc89 /src/util/u_endian.h | |
parent | 199a0353d6a6568982aaf015dc91bdf8db17e88b (diff) |
intel/compiler: Use nir's info when checking uses_streams.
Vulkan and Gallium don't use Mesa's gl_program data structure, so they
can't poke at 'prog'. But we can simply use the copy of the shader info
stored with the NIR shader, which is guaranteed to exist.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/util/u_endian.h')
0 files changed, 0 insertions, 0 deletions