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authorKenneth Graunke <[email protected]>2018-11-26 14:58:54 -0800
committerKenneth Graunke <[email protected]>2018-11-28 13:35:29 -0800
commitf11780779ff8b9449e9fcb55a672f12ef81d7a1a (patch)
tree4439027af9b741568f4eb0d49780825864a8dc89 /src/util/u_endian.h
parent199a0353d6a6568982aaf015dc91bdf8db17e88b (diff)
intel/compiler: Use nir's info when checking uses_streams.
Vulkan and Gallium don't use Mesa's gl_program data structure, so they can't poke at 'prog'. But we can simply use the copy of the shader info stored with the NIR shader, which is guaranteed to exist. Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/util/u_endian.h')
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