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authorJason Ekstrand <[email protected]>2018-06-29 17:08:30 -0700
committerJason Ekstrand <[email protected]>2018-07-02 14:52:05 -0700
commitafa8f589219440890d3afc42df6a055a15eb676f (patch)
treee2d4db18f3bd337402700e862e64b69e980e4a71 /src/util/u_atomic.c
parente0f7a3aa5bbece84b37cf844d64b468d3cf926b3 (diff)
anv: Add support for the on-disk shader cache
The Vulkan API provides a mechanism for applications to cache their own shaders and manage on-disk pipeline caching themselves. Generally, this is what I would recommend to application developers and I've resisted implementing driver-side transparent caching in the Vulkan driver for a long time. However, not all applications do this and, for some use-cases, it's just not practical. Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/util/u_atomic.c')
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