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authorErik Faye-Lund <[email protected]>2015-06-28 14:51:08 +0200
committerMatt Turner <[email protected]>2015-06-29 09:06:40 -0700
commitc61bc6ed844b39e600cc64e3e552c7bf1894d7ba (patch)
tree9339b5149a583451c69d4ddd0117508bd94244ad /src/util/strtod.h
parentde3e323be1bdc40a2a7d724d0f3db7a81a93bbbb (diff)
util: port _mesa_strto[df] to C
_mesa_strtod and _mesa_strtof are only used from the GLSL compiler and the ARB_[vertex|fragment]_program code, meaning that the locale doesn't need to be initialized before the first OpenGL context gets initialized. So let's use explicit initialization from the one-time init code instead of depending on a C++ compiler to initialize at image-load time. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/util/strtod.h')
-rw-r--r--src/util/strtod.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/util/strtod.h b/src/util/strtod.h
index 02c25ddb78f..b7e2beb5f30 100644
--- a/src/util/strtod.h
+++ b/src/util/strtod.h
@@ -31,6 +31,9 @@
extern "C" {
#endif
+extern void
+_mesa_locale_init(void);
+
extern double
_mesa_strtod(const char *s, char **end);