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authorSamuel Pitoiset <[email protected]>2017-03-17 01:06:57 +0100
committerSamuel Pitoiset <[email protected]>2017-03-22 22:02:20 +0100
commite11049f2c367192dfb1540855f6571a5e29b77ec (patch)
treeef5d2b3edeb92d64806308102049ee27692d67a8 /src/util/slab.c
parent7a0ecbfffd5b0c815dc1c55fdfcbdae3f59b6127 (diff)
drirc: add force_glsl_abs_sqrt() for "Spec Ops: The Line"
Game ported from D3D9 which expects sqrt() to compute the absolute value as explained in the spec. This gets rid of the NaN values as well as the black squares with RadeonSI. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97338 Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/util/slab.c')
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