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author | Francisco Jerez <[email protected]> | 2017-01-05 17:51:51 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2018-06-28 13:19:38 -0700 |
commit | 1650442026254b76f24582f4a5c567cd5f7d4a3b (patch) | |
tree | 9a37da94c6063791d00d4d0aa73a5a95368a68cb /src/util/sha1/sha1.h | |
parent | 1811cbdc25371362fcc7ab3dfe49bb020f7cc849 (diff) |
intel/fs: Disable SIMD32 dispatch for fragment shaders with discard.
Current discard handling requires dedicating the second flag register to
discard. However, control-flow in SIMD32 requires both flag registers
so it's incompatible with the current discard handling. Just don't
support SIMD32+discard for now.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/util/sha1/sha1.h')
0 files changed, 0 insertions, 0 deletions