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author | Marek Olšák <[email protected]> | 2016-11-13 16:38:01 +0100 |
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committer | Marek Olšák <[email protected]> | 2016-11-15 20:22:28 +0100 |
commit | 31727300e177b11c2b2b267838b59b090cb605d0 (patch) | |
tree | fe8780aeade71541c70849edb18ce600977ee400 /src/util/register_allocate.h | |
parent | 5b8876609ec526cd407e86b50bf8587ddb5bbacd (diff) |
util: import cache.c/h from glsl
It's not dependent on GLSL and it can be useful for shader caches that don't
deal with GLSL.
v2: address review comments
v3: keep the other 3 lines in configure.ac
Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/util/register_allocate.h')
0 files changed, 0 insertions, 0 deletions